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Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference

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Cover of 'Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference'

Table of Contents

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    Book Overview
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    Chapter 1 Towards an Annotation System for Collaborative Peer Review
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    Chapter 2 A Moderate Experiential Learning Approach Applied on Data Science
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    Chapter 3 The Automated Grading of R Code Snippets: Preliminary Results in a Course of Health Informatics
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    Chapter 4 Learning by Fiddling: Patterns of Behaviour in Formal Language Learning
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    Chapter 5 Can Text Mining Support Reading Comprehension?
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    Chapter 6 Usability of Virtual Environment for Emotional Well-Being
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    Chapter 7 Technology-Based Trainings on Emotions: A Web Application on Earthquake-Related Emotional Prevention with Children
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    Chapter 8 Using Rasch Models for Developing Fast Technology Enhanced Learning Solutions: An Example with Emojis
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    Chapter 9 Immersive Virtual Reality in Technical Drawing of Engineering Degrees
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    Chapter 10 Learning and Development Is the Key. How Well Are Companies Doing to Facilitate Employees’ Learning?
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    Chapter 11 Investigating Gamification and Learning Analytics Tools for Promoting and Measuring Communities of Inquiry in Moodle Courses
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    Chapter 12 Cognitive Emotions Recognition in e-Learning: Exploring the Role of Age Differences and Personality Traits
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    Chapter 13 The Role of eXtreme Apprenticeship in Enhancing Educational Background Effect on Performance in Programming
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    Chapter 14 Grab that Screen! Architecture of a System that Changes the Lecture Recording and the Note Taking Processes
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    Chapter 15 Designing a Self-regulated Online Learning Course Using Innovative Methods: A Case Study
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    Chapter 16 Recommending Tasks in Online Judges
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    Chapter 17 A Board Game and a Workshop for Co-creating Smart Nature Ecosystems
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    Chapter 18 On the Importance of the Design of Virtual Reality Learning Environments
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    Chapter 19 Immersive Virtual Environments: A Comparison of Mixed Reality and Virtual Reality Headsets for ASD Treatment
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    Chapter 20 Intelligent Agents System for Adaptive Assessment
Attention for Chapter 14: Grab that Screen! Architecture of a System that Changes the Lecture Recording and the Note Taking Processes
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