↓ Skip to main content

Describing and Studying Domain-Specific Serious Games

Overview of attention for book
Cover of 'Describing and Studying Domain-Specific Serious Games'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Describing and Studying Domain-Specific Serious Games: Introduction
  3. Altmetric Badge
    Chapter 2 Design of the Game-Based Learning Environment “Dudeman & Sidegirl: Operation Clean World,” a Numerical Magnitude Processing Training
  4. Altmetric Badge
    Chapter 3 Description of the Educational Math Game “Monkey Tales: The Museum of Anything”
  5. Altmetric Badge
    Chapter 4 Number Navigation Game (NNG): Design Principles and Game Description
  6. Altmetric Badge
    Chapter 5 “Zeldenrust”: A Mathematical Game-Based Learning Environment for Prevocational Students
  7. Altmetric Badge
    Chapter 6 Applying Motivation Theory to the Design of Game-Based Learning Environments
  8. Altmetric Badge
    Chapter 7 DIESEL-X: A Game-Based Tool for Early Risk Detection of Dyslexia in Preschoolers
  9. Altmetric Badge
    Chapter 8 Performance in Educational Math Games: Is It a Question of Math Knowledge?
  10. Altmetric Badge
    Chapter 9 Integration in the Curriculum as a Factor in Math-Game Effectiveness
  11. Altmetric Badge
    Chapter 10 Developing Adaptive Number Knowledge with the Number Navigation Game-Based Learning Environment
  12. Altmetric Badge
    Chapter 11 Number Navigation Game (NNG): Experience and Motivational Effects
  13. Altmetric Badge
    Chapter 12 The Role of Curiosity-Triggering Events in Game-Based Learning for Mathematics
  14. Altmetric Badge
    Chapter 13 Evaluating Game-Based Learning Environments for Enhancing Motivation in Mathematics
  15. Altmetric Badge
    Chapter 14 Formal and Informal Learning Environments: Using Games to Support Early Numeracy
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

twitter
4 X users
facebook
2 Facebook pages

Readers on

mendeley
93 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Describing and Studying Domain-Specific Serious Games
Published by
Springer International Publishing, January 2015
DOI 10.1007/978-3-319-20276-1
ISBNs
978-3-31-920275-4, 978-3-31-920276-1
Editors

Joke Torbeyns, Erno Lehtinen, Jan Elen

X Demographics

X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 93 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 2%
Finland 1 1%
United Kingdom 1 1%
Switzerland 1 1%
Unknown 88 95%

Demographic breakdown

Readers by professional status Count As %
Student > Master 23 25%
Researcher 10 11%
Student > Doctoral Student 8 9%
Student > Ph. D. Student 8 9%
Student > Bachelor 7 8%
Other 20 22%
Unknown 17 18%
Readers by discipline Count As %
Social Sciences 18 19%
Computer Science 16 17%
Psychology 10 11%
Arts and Humanities 9 10%
Design 4 4%
Other 15 16%
Unknown 21 23%