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Serious Games Analytics

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Cover of 'Serious Games Analytics'

Table of Contents

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    Book Overview
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    Chapter 1 Serious Games Analytics: Theoretical Framework
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    Chapter 2 A Meta-Analysis of Data Collection in Serious Games Research
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    Chapter 3 Guidelines for the Design and Implementation of Game Telemetry for Serious Games Analytics
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    Chapter 4 The Dynamical Analysis of Log Data Within Educational Games
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    Chapter 5 Measuring Expert Performance for Serious Games Analytics: From Data to Insights
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    Chapter 6 Cluster Evaluation, Description, and Interpretation for Serious Games
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    Chapter 7 Comparative Visualization of Player Behavior for Serious Game Analytics
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    Chapter 8 Examining Through Visualization What Tools Learners Access as They Play a Serious Game for Middle School Science
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    Chapter 9 Using Visual Analytics to Inform Rheumatoid Arthritis Patient Choices
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    Chapter 10 The Role of Serious Games in Robot Exoskeleton-Assisted Rehabilitation of Stroke Patients
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    Chapter 11 Evaluation-Based Design Principles
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    Chapter 12 Analytics-Driven Design: Impact and Implications of Team Member Psychological Perspectives on a Serious Games (SGs) Design Framework
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    Chapter 13 Design of Game-Based Stealth Assessment and Learning Support
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    Chapter 14 An Application of Exploratory Data Analysis in the Development of Game-Based Assessments
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    Chapter 15 Serious Games Analytics to Measure Implicit Science Learning
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    Chapter 16 A Game Design Methodology for Generating a Psychological Profile of Players
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    Chapter 17 Replay Analysis in Open-Ended Educational Games
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    Chapter 18 Using the Startle Eye-Blink to Measure Affect in Players
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    Chapter 19 Using Pattern Matching to Assess Gameplay
Attention for Chapter 2: A Meta-Analysis of Data Collection in Serious Games Research
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