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Serious Games

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Cover of 'Serious Games'

Table of Contents

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    Book Overview
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    Chapter 1 Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning
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    Chapter 2 Participatory Game Design for the INTERACCT Serious Game for Health
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    Chapter 3 Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities
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    Chapter 4 ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises
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    Chapter 5 From Game Characteristics to Effective Learning Games
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    Chapter 6 Educational Opportunities of a Social Network Game - A Review of Possible Learning Outcomes
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    Chapter 7 Blitzmerker: Learning Idioms with a Mobile Game
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    Chapter 8 Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences
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    Chapter 9 A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
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    Chapter 10 Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage
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    Chapter 11 Casanova: A Simple, High-Performance Language for Game Development
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    Chapter 12 iATTAC: A System for Autonomous Agents and Dynamic Social Interactions – The Architecture
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    Chapter 13 Why Is This So Hard? Insights from the State Space of a Simple Board Game
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    Chapter 14 Social Network Analysis and Gaming: Survey of the Current State of Art
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    Chapter 15 Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents
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    Chapter 16 “How to Fail Your Research Degree”
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    Chapter 17 LiverDefense: An Educational Tower Defense Game as an Evaluation Platform
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    Chapter 18 Combining the Virtual and Physical Interaction Environment
Attention for Chapter 9: A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
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