You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning
|
---|---|
Chapter number | 1 |
Book title |
Serious Games
|
Published by |
Springer International Publishing, June 2015
|
DOI | 10.1007/978-3-319-19126-3_1 |
Book ISBNs |
978-3-31-919125-6, 978-3-31-919126-3
|
Authors |
Tim Marsh |
Editors |
Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel |
Mendeley readers
The data shown below were compiled from readership statistics for 7 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Austria | 1 | 14% |
Brazil | 1 | 14% |
Unknown | 5 | 71% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 2 | 29% |
Student > Master | 2 | 29% |
Lecturer > Senior Lecturer | 1 | 14% |
Researcher | 1 | 14% |
Unknown | 1 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 3 | 43% |
Linguistics | 1 | 14% |
Arts and Humanities | 1 | 14% |
Sports and Recreations | 1 | 14% |
Design | 1 | 14% |
Other | 0 | 0% |