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Mendeley readers
Chapter title |
The Effect of Authentic Input Devices on Computer Game Immersion
|
---|---|
Chapter number | 18 |
Book title |
Computer Games and New Media Cultures
|
Published by |
Springer Netherlands, March 2012
|
DOI | 10.1007/978-94-007-2777-9_18 |
Book ISBNs |
978-9-40-072776-2, 978-9-40-072777-9
|
Authors |
Daniel Pietschmann, Georg Valtin, Peter Ohler |
Editors |
Johannes Fromme, Alexander Unger |
Mendeley readers
The data shown below were compiled from readership statistics for 21 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Germany | 1 | 5% |
Australia | 1 | 5% |
Unknown | 19 | 90% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 4 | 19% |
Researcher | 4 | 19% |
Lecturer | 3 | 14% |
Student > Master | 3 | 14% |
Student > Ph. D. Student | 1 | 5% |
Other | 3 | 14% |
Unknown | 3 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 7 | 33% |
Arts and Humanities | 2 | 10% |
Design | 2 | 10% |
Unspecified | 1 | 5% |
Nursing and Health Professions | 1 | 5% |
Other | 3 | 14% |
Unknown | 5 | 24% |