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Human-Computer Interaction. Interaction in Context

Overview of attention for book
Cover of 'Human-Computer Interaction. Interaction in Context'

Table of Contents

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    Book Overview
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    Chapter 1 Usability Evaluation of Origin of Replication Finding Tools
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    Chapter 2 Development of Wireless Surgical Knife Attachment with Proximity Indicators Using ArUco Marker
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    Chapter 3 Accurate Evaluation of Rotational Angle and Translation Movement of Our Organ-Following Algorithm Based on Depth-Depth Matching
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    Chapter 4 A Useful Robotic-Mechanical System for Measuring a Surgical Area Without Obstructing Surgical Operations by Some Surgeon
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    Chapter 5 A Novel Liver Surgical Navigation System Using Polyhedrons with STL-Format
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    Chapter 6 Calibration Experiences of Multiple RGB/Depth Visions for Capturing a Surgical Area
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    Chapter 7 Research of a m-Health App Design for Information Management of MDTMs
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    Chapter 8 Laparoscopic Forceps with Force Feedback
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    Chapter 9 Bringing Nature into Our Lives
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    Chapter 10 Social Robotics and Human Computer Interaction for Promoting Wellbeing in the Contemporary City
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    Chapter 11 Interactive Stress-Free Toy Design for Students Studying Overseas
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    Chapter 12 Assessing Patient Needs for the Enhancement of Stroke Rehabilitation Services: A Customer Value Perspective
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    Chapter 13 Towards Encouraging a Healthier Lifestyle and Increased Physical Activity – An App Incorporating Persuasive Design Principles
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    Chapter 14 User Acceptance Factors for mHealth
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    Chapter 15 Healthy Hankerings: Motivating Adolescents to Combat Obesity with a Mobile Application
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    Chapter 16 Research on Office Chair Based on Modern Office Posture
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    Chapter 17 Eudaimonic Gamification to Engage Cancer Patients in Positive Coping Strategies
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    Chapter 18 Sports IT and Digital Wellness:
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    Chapter 19 An Innovative Mattress Design to Improve Sleep Quality and Thermal Comfort
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    Chapter 20 Interaction and Interactivity: In the Context of Digital Interactive Art Installation
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    Chapter 21 Towards Cross-Generational System Design
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    Chapter 22 Exploring Technology Use in Dance Performances
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    Chapter 23 From Interpretation to Deduction: A Study on the Experience Design Method of Digitized Communication of Cultural Heritage
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    Chapter 24 Bias in Perception of Art Produced by Artificial Intelligence
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    Chapter 25 Research on Personalized Learning Pattern in Traditional Handicraft Using Augmented Reality: A Case Study of Cantonese Porcelain
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    Chapter 26 An Essay About the Impact of the Digital Revolution on Higher Education in Art and Design
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    Chapter 27 The Application of Augmented Reality Technology in Digital Display for Intangible Cultural Heritage: The Case of Cantonese Furniture
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    Chapter 28 Navigation for Visually Impaired Using Haptic Feedback
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    Chapter 29 Supporting Collaboration in Human-Machine Crisis Management Networks
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    Chapter 30 Evaluating Effects of Hand Pointing by an Image-Based Avatar of a Navigation System
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    Chapter 31 Using Convolutional Neural Networks for Assembly Activity Recognition in Robot Assisted Manual Production
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    Chapter 32 CoRgI: Cognitive Reasoning Interface
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    Chapter 33 Difficulties Implementing Big Data: A Big Data Implementation Study
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    Chapter 34 Mobility as a Service (MaaS) Based on Intermodal Electronic Platforms in Public Transport
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    Chapter 35 From HMI to HRI: Human-Vehicle Interaction Design for Smart Cockpit
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    Chapter 36 Implementing Node-Link Interface into a Block-Based Visual Programming Language
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    Chapter 37 Development of Holographic Environment for Multi-user Virtual Robot Training System
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    Chapter 38 Investigating Users’ Experiences and Attitudes Towards Mobile Apps’ Reviews
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    Chapter 39 Are People Polite to Smartphones?
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    Chapter 40 Pink Stinks - at Least for Men
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    Chapter 41 Investigating the Behavior of Sequence Typing on the Mobile Devices
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    Chapter 42 Interactive Public Displays for Paperless Mobility Stations
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    Chapter 43 Sencogi Spatio-Temporal Saliency: A New Metric for Predicting Subjective Video Quality on Mobile Devices
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    Chapter 44 Improving Mobile User Experience of New Features Through Remote Tests and Evaluation
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    Chapter 45 What Drives the Perceived Credibility of Mobile Websites: Classical or Expressive Aesthetics?
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    Chapter 46 A Study of Applying Slow Technology on Wearable Devices
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    Chapter 47 Experience Maps for Mobility
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    Chapter 48 Analyzing Impact Factors for Smartphone Sharing Decisions Using Decision Tree
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    Chapter 49 A Lifelog Viewer System Supporting Multiple Memory Cues
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    Chapter 50 Defining a Model for Development of Tactile Interfaces on Smartphones
Overall attention for this book and its chapters
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Title
Human-Computer Interaction. Interaction in Context
Published by
Springer International Publishing, June 2018
DOI 10.1007/978-3-319-91244-8
ISBNs
978-3-31-991243-1, 978-3-31-991244-8
Editors

Kurosu, Masaaki

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 75 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 75 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 17 23%
Student > Ph. D. Student 12 16%
Student > Bachelor 10 13%
Student > Doctoral Student 5 7%
Researcher 5 7%
Other 13 17%
Unknown 13 17%
Readers by discipline Count As %
Computer Science 26 35%
Engineering 11 15%
Business, Management and Accounting 7 9%
Arts and Humanities 4 5%
Environmental Science 2 3%
Other 11 15%
Unknown 14 19%