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Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments

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Cover of 'Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments'

Table of Contents

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    Book Overview
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    Chapter 1 Analysis of the Body Sway While/After Viewing Visual Target Movement Synchronized with Background Motion
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    Chapter 2 Virtual Reality for Pain Management Among Children and Adolescents: Applicability in Clinical Settings and Limitations
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    Chapter 3 Virtual Reality Based Assessment of Static Object Visual Search in Ocular Compared to Cerebral Visual Impairment
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    Chapter 4 3D Spatial Gaming Interaction to Broad CS Participation
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    Chapter 5 Using Immersive Virtual Reality Serious Games for Vocational Rehabilitation of Individuals with Physical Disabilities
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    Chapter 6 Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder
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    Chapter 7 Analysis of Human Motion and Cognition Ability with Virtual Reality System
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    Chapter 8 Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard
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    Chapter 9 Mobile Augmented Reality Framework - MIRAR
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    Chapter 10 Effect of Controlled Consciousness on Sense of Presence and Visually Induced Motion Sickness While Viewing Stereoscopic Movies
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    Chapter 11 Exploring Virtual Reality to Enable Deaf or Hard of Hearing Accessibility in Live Theaters: A Case Study
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    Chapter 12 Use of 3D Human-Computer Interaction for Teaching in the Architectural, Engineering and Construction Fields
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    Chapter 13 The Formulation of Hybrid Reality: Pokémon Go Mania
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    Chapter 14 Accessibility Guidelines for Virtual Environments
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    Chapter 15 Ambient Assisted Living and Digital Inclusion: Overview of Projects, Services and Interfaces
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    Chapter 16 Intelligent Driver Profiling System for Cars – A Basic Concept
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    Chapter 17 Development of an Energy Management System for the Charge Scheduling of Plug-in Electric Vehicles
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    Chapter 18 Designing IoT Solutions for Elderly Home Care: A Systematic Study of Participatory Design, Personas and Semiotics
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    Chapter 19 Participatory Design Approach to Internet of Things: Co-designing a Smart Shower for and with People with Disabilities
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    Chapter 20 Security Monitoring in a Low Cost Smart Home for the Elderly
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    Chapter 21 Understanding the Questions Asked by Care Staff While Eliciting Life Stories from Older Adults for AAC System Design
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    Chapter 22 Analysis of Electrogastrograms During Exercise Loads
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    Chapter 23 Creativity and Ambient Urbanizing at the Intersection of the Internet of Things and People in Smart Cities
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    Chapter 24 Barrier Detection Using Sensor Data from Unimpaired Pedestrians
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    Chapter 25 Technologies Applied to Remote Supervision of Exercise in Peripheral Arterial Disease: A Literature Review
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    Chapter 26 Low-Cost Smart Surveillance System for Smart Cities
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    Chapter 27 Power Assist Control Based on Learning Database of Joint Angle of Powered Exoskeleton Suitable for Wearer’s Posture
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    Chapter 28 Performance Sensor for Reliable Operation
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    Chapter 29 “I Would Like to Get Close to You”: Making Robot Personal Space Invasion Less Intrusive with a Social Gaze Cue
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    Chapter 30 A Scoping Study on the Development of an Interactive Upper-Limb Rehabilitation System Framework for Patients with Stroke
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    Chapter 31 Improving Resource Discovery and Access Through User-Controlled Adaptation: Exploring the Role of Library Metadata
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    Chapter 32 SELFMADE – Self-determination and Communication Through Inclusive MakerSpaces
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    Chapter 33 Applying an Implicit Recommender System in the Preparation of Visits to Cultural Heritage Places
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    Chapter 34 State of Accessibility in U.S. Higher Ed Institutions
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    Chapter 35 Quo Vadis “Interaction Design and Children, Older and Disabled” in America and Europe?
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    Chapter 36 Focus on New Technologies, Editorial and Business Publishing for International User
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    Chapter 37 Picturemarks: Changes in Mining Media and Digital Storytelling
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    Chapter 38 Micro-internships on the Margins
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    Chapter 39 Acquisition, Representation and Retrieval of 3D Dynamic Objects
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    Chapter 40 Report A Barrier: Creating and Implementing a Pan-University Accessibility Reporting System
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    Chapter 41 Open Participatory Democracy in the Basque Country: The Role of Open Digital Platforms in Public Budgeting and Finance
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    Chapter 42 A Proposal for a Remote Interactive Class System with Sign Language Interpretation
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    Chapter 43 Development of Thought Using a Humanoid Robot in an Elementary School Classroom
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    Chapter 44 A Panorama on Selection and Use of Bioinformatics Tools in the Brazilian University Context
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    Chapter 45 A Personal Emotion-Based Recipe Recommendation Mobile Social Platform: Mood Canteen
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    Chapter 46 Emerging Social Media and Social Networks Analysis Transforms the Tourism Industry: Living Green Smart Tourism Ecosystem
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    Chapter 47 Institutional Accessibility Awareness
Overall attention for this book and its chapters
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Title
Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments
Published by
Springer International Publishing, June 2018
DOI 10.1007/978-3-319-92052-8
ISBNs
978-3-31-992051-1, 978-3-31-992052-8
Editors

Antona, Margherita, Stephanidis, Constantine

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 23 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 23 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 30%
Student > Master 6 26%
Student > Bachelor 3 13%
Student > Doctoral Student 2 9%
Lecturer 1 4%
Other 0 0%
Unknown 4 17%
Readers by discipline Count As %
Computer Science 10 43%
Design 3 13%
Psychology 2 9%
Engineering 2 9%
Social Sciences 1 4%
Other 0 0%
Unknown 5 22%