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Mendeley readers
Chapter title |
Framework for the Development of Augmented Reality Applications Applied to Education Games
|
---|---|
Chapter number | 28 |
Book title |
Augmented Reality, Virtual Reality, and Computer Graphics
|
Published by |
Springer, Cham, June 2018
|
DOI | 10.1007/978-3-319-95270-3_28 |
Book ISBNs |
978-3-31-995269-7, 978-3-31-995270-3
|
Authors |
Jorge Ierache, Nahuel Adiel Mangiarua, Martín Ezequiel Becerra, Santiago Igarza, Ierache, Jorge, Mangiarua, Nahuel Adiel, Becerra, Martín Ezequiel, Igarza, Santiago |
Mendeley readers
The data shown below were compiled from readership statistics for 52 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 52 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 9 | 17% |
Student > Bachelor | 5 | 10% |
Student > Ph. D. Student | 5 | 10% |
Student > Doctoral Student | 3 | 6% |
Lecturer | 3 | 6% |
Other | 7 | 13% |
Unknown | 20 | 38% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 11 | 21% |
Engineering | 4 | 8% |
Psychology | 3 | 6% |
Social Sciences | 3 | 6% |
Arts and Humanities | 2 | 4% |
Other | 4 | 8% |
Unknown | 25 | 48% |