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Mendeley readers
Chapter title |
Educational Digital Games: A Theoretical Framework About Design Models, Learning Theories and User Experience
|
---|---|
Chapter number | 13 |
Book title |
Design, User Experience, and Usability: Theory and Practice
|
Published by |
Springer, Cham, July 2018
|
DOI | 10.1007/978-3-319-91797-9_13 |
Book ISBNs |
978-3-31-991796-2, 978-3-31-991797-9
|
Authors |
Michelle Pereira de Aguiar, Brian Winn, Matheus Cezarotto, André Luiz Battaiola, Péricles Varella Gomes |
Mendeley readers
The data shown below were compiled from readership statistics for 43 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 43 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 7 | 16% |
Researcher | 5 | 12% |
Student > Master | 5 | 12% |
Student > Postgraduate | 3 | 7% |
Student > Doctoral Student | 3 | 7% |
Other | 5 | 12% |
Unknown | 15 | 35% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 19% |
Social Sciences | 4 | 9% |
Design | 4 | 9% |
Psychology | 3 | 7% |
Arts and Humanities | 2 | 5% |
Other | 7 | 16% |
Unknown | 15 | 35% |