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HCI International 2018 – Posters' Extended Abstracts

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Cover of 'HCI International 2018 – Posters' Extended Abstracts'

Table of Contents

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    Book Overview
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    Chapter 1 Comparative Evaluation of Accessibility and Learnability of Learning Management Systems: Case of Fronter and Canvas
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    Chapter 2 Behavioral Archetypes for Stroke Rehabilitation Technologies
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    Chapter 3 Design Guidelines for the Implementation of an Interactive Virtual Reality Application that Supports the Rehabilitation of Amputees of Lower Limbs Patients with Post-Traumatic Stress Disorder (PTSD)
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    Chapter 4 Personalized Recommendation System for Efficient Integrated Cognitive Rehabilitation Training Based on Bigdata
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    Chapter 5 Virtual Environment for the Treatment of Patients with Hemiparesis
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    Chapter 6 Towards the Development of a System for the Support of People with Visual Disabilities Using Computer Vision
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    Chapter 7 A Gesture Elicitation Study with Visually Impaired Users
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    Chapter 8 Text Vocalizing Desktop Scanner for Visually Impaired People
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    Chapter 9 Experimental Verification of Contents Usability for Upper Limbs Rehabilitation in Patients with Hemiplegia
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    Chapter 10 Using Libras to Support People with Communication Disabilities: An Alternative Communication Tool
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    Chapter 11 Development of Serious Game and Integrated Management Service Model for the Cognitive Rehabilitation
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    Chapter 12 We Care: Integrated Helping System for People with Physical Limitations
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    Chapter 13 Evaluation of Accessibility of Course Websites for Foundations of Engineering Classes
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    Chapter 14 Flexible Keyboard for Everyone
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    Chapter 15 Medical Dictionary Using Sign Language Animation for Hearing-Impaired Persons
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    Chapter 16 A Mathematical and Cognitive Training Application for Children with Autism: A System Prototype
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    Chapter 17 The Research on the Application of Incentive Mechanism in Interactive Design of Rehabilitation Products for Elderly Stroke Patients
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    Chapter 18 Study on the Layout and Function Allocation of Community Home Care Service Center in Nanjing
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    Chapter 19 ABLE: An Arts-Based, Interactive Physical Therapy Platform for Seniors with Dementia and Frailty
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    Chapter 20 Entertainment Design of Elderly Community Oriented to Maker Space in University Libraries
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    Chapter 21 A Research on User Experience of Older Social Software
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    Chapter 22 How Do Aging Adults Adopt and Use a New Technology? New Approach to Understand Aging Service Technology Adoption
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    Chapter 23 Research on Interactive Design of Vehicle Information Interface for Old People Based on Visual Characteristics
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    Chapter 24 A Study of Game Design Based on Sense of Loneliness of the Elderly
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    Chapter 25 The Effect of an Integrated E-health Care Model on the Health and Life-Style of Chinese Elderly: Study Protocol
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    Chapter 26 Analyzing Elderly Behavior in Social Media Through Language Use
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    Chapter 27 What Was my Search Goal Again? Supporting Web Exploration in Information Search for Older Users
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    Chapter 28 Development of Cognitive Function Evaluation Contents for Mobile Based on MMSE-DS
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    Chapter 29 Evaluation of Touch-Based Interface Design for the Elderly Based on Cultural Differences
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    Chapter 30 Use of the Augmented REality Sandtable (ARES) to Enhance Army CBRN Training
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    Chapter 31 Developing an Synthetic Binaural Interactive Soundscape Based on User 3D Space Displacement Using OpenCV and Pure Data
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    Chapter 32 Enriching Mixed Reality Systems with Mobile Applications
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    Chapter 33 How Users Distinguish Trees Within a Virtual Environment
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    Chapter 34 Picture Book-Based Augmented Reality Content Authoring System
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    Chapter 35 Multi-user Collaboration on Complex Data in Virtual and Augmented Reality
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    Chapter 36 qVRty: Virtual Keyboard with a Haptic, Real-World Representation
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    Chapter 37 Capability for Collision Avoidance of Different User Avatars in Virtual Reality
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    Chapter 38 Support Collaboration Across Geographically Distributed Users Using Heterogeneous Virtual Reality Systems
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    Chapter 39 Talon Metaphor: Grasp and Release Method for Virtual Reality
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    Chapter 40 Implementation of Educational Drum Contents Using Mixed Reality and Virtual Reality
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    Chapter 41 Development of Authoring Tool for Extended Interaction in Mixed Reality Environments
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    Chapter 42 ExProtoVAR: A Lightweight Tool for Experience-Focused Prototyping of Augmented Reality Applications Using Virtual Reality
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    Chapter 43 AR-Based Mobile Applications for Exposure Therapy
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    Chapter 44 Development of Concussion Evaluation Tools Using Life-Like Virtual Reality Environments
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    Chapter 45 Vestibular Display for Walking Sensation in a Virtual Space
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    Chapter 46 Verification of Stereoscopic Effect Induced Parameters of 3D Shape Monitor Using Reverse Perspective
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    Chapter 47 VEO-Engine: Interfacing and Reasoning with an Emotion Ontology for Device Visual Expression
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    Chapter 48 MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital Detox
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    Chapter 49 Emotion Recognition and Eye Gaze Estimation System: EREGE
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    Chapter 50 Towards Human Affect Modeling: A Comparative Analysis of Discrete Affect and Valence-Arousal Labeling
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    Chapter 51 An Emotion Management System via Face Tracking, Data Management, and Visualization
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    Chapter 52 Stress-Mentor: Linking Gamification and Behavior Change Theory in a Stress Management Application
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    Chapter 53 Chat-Box: Proposing a Mood Analyzer for Individuals with Social Interaction Disabilities
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    Chapter 54 Proposal for an Affective Skateboard Using Various Lighting Patterns
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    Chapter 55 Intervention Effect of Color and Sound Cross-Modal Correspondence Between Interaction of Emotion and Ambient
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    Chapter 56 A Study on Diversified Emotional Interaction Mode of Users
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    Chapter 57 Recording Your Stress, Can it Help to Prevent Job Stress?
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    Chapter 58 Generation “Always On” Turned Off. Effects of Smartphone Separation on Anxiety Mediated by the Fear of Missing Out
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    Chapter 59 A Study on Organization Simulator as a Means to Prevent Workplace Depression
Overall attention for this book and its chapters
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Title
HCI International 2018 – Posters' Extended Abstracts
Published by
Springer International Publishing, January 2018
DOI 10.1007/978-3-319-92279-9
ISBNs
978-3-31-992278-2, 978-3-31-992279-9
Editors

Constantine Stephanidis

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 47 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 47 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 3 6%
Other 2 4%
Lecturer 2 4%
Student > Bachelor 2 4%
Student > Master 2 4%
Other 2 4%
Unknown 34 72%
Readers by discipline Count As %
Psychology 4 9%
Computer Science 4 9%
Engineering 2 4%
Social Sciences 2 4%
Arts and Humanities 1 2%
Other 1 2%
Unknown 33 70%