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Mendeley readers
Chapter title |
Determining Comfortable Pressure Ranges for Wearable EEG Headsets
|
---|---|
Chapter number | 2 |
Book title |
Advances in Human Factors in Wearable Technologies and Game Design
|
Published by |
Springer, Cham, July 2018
|
DOI | 10.1007/978-3-319-94619-1_2 |
Book ISBNs |
978-3-31-994618-4, 978-3-31-994619-1
|
Authors |
Stijn Verwulgen, Daniel Lacko, Hoppenbrouwers Justine, Siemon Kustermans, Stine Moons, Falk Thys, Sander Zelck, Kristof Vaes, Toon Huysmans, Jochen Vleugels, Steven Truijen, Verwulgen, Stijn, Lacko, Daniel, Justine, Hoppenbrouwers, Kustermans, Siemon, Moons, Stine, Thys, Falk, Zelck, Sander, Vaes, Kristof, Huysmans, Toon, Vleugels, Jochen, Truijen, Steven |
Mendeley readers
The data shown below were compiled from readership statistics for 25 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 25 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 8 | 32% |
Researcher | 4 | 16% |
Student > Master | 4 | 16% |
Student > Bachelor | 3 | 12% |
Student > Doctoral Student | 2 | 8% |
Other | 2 | 8% |
Unknown | 2 | 8% |
Readers by discipline | Count | As % |
---|---|---|
Design | 7 | 28% |
Engineering | 7 | 28% |
Computer Science | 2 | 8% |
Sports and Recreations | 1 | 4% |
Neuroscience | 1 | 4% |
Other | 3 | 12% |
Unknown | 4 | 16% |