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Serious Games

Overview of attention for book
Cover of 'Serious Games'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning
  3. Altmetric Badge
    Chapter 2 Participatory Game Design for the INTERACCT Serious Game for Health
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    Chapter 3 Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities
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    Chapter 4 ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises
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    Chapter 5 From Game Characteristics to Effective Learning Games
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    Chapter 6 Educational Opportunities of a Social Network Game - A Review of Possible Learning Outcomes
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    Chapter 7 Blitzmerker: Learning Idioms with a Mobile Game
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    Chapter 8 Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences
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    Chapter 9 A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
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    Chapter 10 Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage
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    Chapter 11 Casanova: A Simple, High-Performance Language for Game Development
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    Chapter 12 iATTAC: A System for Autonomous Agents and Dynamic Social Interactions – The Architecture
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    Chapter 13 Why Is This So Hard? Insights from the State Space of a Simple Board Game
  15. Altmetric Badge
    Chapter 14 Social Network Analysis and Gaming: Survey of the Current State of Art
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    Chapter 15 Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents
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    Chapter 16 “How to Fail Your Research Degree”
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    Chapter 17 LiverDefense: An Educational Tower Defense Game as an Evaluation Platform
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    Chapter 18 Combining the Virtual and Physical Interaction Environment
Attention for Chapter 9: A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (68th percentile)
  • Good Attention Score compared to outputs of the same age and source (71st percentile)

Mentioned by

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4 X users
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2 Facebook pages

Citations

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9 Dimensions

Readers on

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22 Mendeley
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Chapter title
A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
Chapter number 9
Book title
Serious Games
Published in
Lecture notes in computer science, May 2015
DOI 10.1007/978-3-319-19126-3_9
Book ISBNs
978-3-31-919125-6, 978-3-31-919126-3
Authors

Polina Zioga, Paul Chapman, Minhua Mae, Frank Pollick, Zioga, Polina, Chapman, Paul, Mae, Minhua, Pollick, Frank

Editors

Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel

X Demographics

X Demographics

The data shown below were collected from the profiles of 4 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 22 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 6 27%
Researcher 3 14%
Other 2 9%
Professor 2 9%
Lecturer 1 5%
Other 3 14%
Unknown 5 23%
Readers by discipline Count As %
Arts and Humanities 6 27%
Neuroscience 4 18%
Computer Science 2 9%
Social Sciences 1 5%
Psychology 1 5%
Other 2 9%
Unknown 6 27%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 05 December 2016.
All research outputs
#7,583,914
of 24,707,218 outputs
Outputs from Lecture notes in computer science
#2,279
of 8,157 outputs
Outputs of similar age
#84,299
of 271,473 outputs
Outputs of similar age from Lecture notes in computer science
#51
of 177 outputs
Altmetric has tracked 24,707,218 research outputs across all sources so far. This one has received more attention than most of these and is in the 69th percentile.
So far Altmetric has tracked 8,157 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.2. This one has gotten more attention than average, scoring higher than 71% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 271,473 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 68% of its contemporaries.
We're also able to compare this research output to 177 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 71% of its contemporaries.