↓ Skip to main content

Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services

Overview of attention for book
Cover of 'Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 User Experience in Training a Personalized Hearing System
  3. Altmetric Badge
    Chapter 2 Developing mHealth Apps with Researchers: Multi-Stakeholder Design Considerations
  4. Altmetric Badge
    Chapter 3 Accessing Web Based Health Care and Resources for Mental Health: Interface Design Considerations for People Experiencing Mental Illness
  5. Altmetric Badge
    Chapter 4 Reading Digital Medicine Leaflets in Mobile Devices an Interactive Study Conducted in Brazil
  6. Altmetric Badge
    Chapter 5 Visual Design in Healthcare for Low-Literate Users – A Case Study of Healthcare Leaflets for New Immigrants in Taiwan
  7. Altmetric Badge
    Chapter 6 Enhanced Hospital Information System by Cloud Computing: SHEFA’A
  8. Altmetric Badge
    Chapter 7 Exploring Possibilities of Designing Virtual Personal Health Coach in Relation to Gender Differences
  9. Altmetric Badge
    Chapter 8 Wayfinding in Hospital: A Case Study
  10. Altmetric Badge
    Chapter 9 Health Care Professionals vs Other Professionals: Do They Have Different Perceptions about Health Care Waste and Dangerous Products Pictograms? Some Findings Using a Digital Device in Field Survey
  11. Altmetric Badge
    Chapter 10 “How am I Doing?” - Personifying Health through Animated Characters
  12. Altmetric Badge
    Chapter 11 SPARK: Personalized Parkinson Disease Interventions through Synergy between a Smartphone and a Smartwatch
  13. Altmetric Badge
    Chapter 12 How Do Patient Information Leaflets Aid Medicine Usage? A Proposal for Assessing Usability of Medicine Inserts
  14. Altmetric Badge
    Chapter 13 Usability Improvement of a Clinical Decision Support System
  15. Altmetric Badge
    Chapter 14 Information about Medicines for Patients in Europe: To Impede or to Empower?
  16. Altmetric Badge
    Chapter 15 A Collaborative Change Experiment: Telecare as a Means for Delivery of Home Care Services
  17. Altmetric Badge
    Chapter 16 Innovative Educational Technology for Special Education and Usability Issues
  18. Altmetric Badge
    Chapter 17 Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services
  19. Altmetric Badge
    Chapter 18 The Impact of Media and Background Color on Handwriting
  20. Altmetric Badge
    Chapter 19 The Relation between Online and Print Information Graphics for Newspapers
  21. Altmetric Badge
    Chapter 20 Prototyping in a Learning Environment - Digital Publishing Projects from the Escola Superior de Desenho Industrial
  22. Altmetric Badge
    Chapter 21 Logograms: Memory Aids for Learning, and an Example with Hearing-Impaired Students
  23. Altmetric Badge
    Chapter 22 SMART Note: Student-Centered Multimedia Active Reading Tools for Tablet Textbooks
  24. Altmetric Badge
    Chapter 23 Design, User-Experience and Teaching-Learning
  25. Altmetric Badge
    Chapter 24 Challenges in Implementation of TVM (Ticket Vending Machine) in Developing Countries for Mass Transport System: A Study of Human Behavior while Interacting with Ticket Vending Machine-TVM
  26. Altmetric Badge
    Chapter 25 Simulation of Wireless Sensor Network for Flood Monitoring System
  27. Altmetric Badge
    Chapter 26 Enhance User Experience Moving in Campus through Understanding Human Spatial Cognition
  28. Altmetric Badge
    Chapter 27 Pilgrim Smart Identification Using RFID Technology (PSI)
  29. Altmetric Badge
    Chapter 28 Timeaxis Design of a Service System Growing Values of Mobility Using the M-V Model
  30. Altmetric Badge
    Chapter 29 Developing the HMI of Electric Vehicles
  31. Altmetric Badge
    Chapter 30 Examining the Functionality and Usability of Interactive Wayfinding Design within Cities in China
  32. Altmetric Badge
    Chapter 31 The Encourage Operators to Promote Manual Flight Operations- a Pandemic in Modern Aviation
  33. Altmetric Badge
    Chapter 32 Hardwired Critical Action Panels for Emergency Preparedness:
  34. Altmetric Badge
    Chapter 33 Designing the User Experience for C4ISR Systems in the U.S. Army
  35. Altmetric Badge
    Chapter 34 A Mobile Application for Controlling Domestic Gas Cylinders Remotely
  36. Altmetric Badge
    Chapter 35 Virtual Personas: A Case Study on Truck Cabin Design
  37. Altmetric Badge
    Chapter 36 A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices
  38. Altmetric Badge
    Chapter 37 Impact of Multi-sensory On-Bicycle Rider Assistance Devices on Rider Concentration and Safety
  39. Altmetric Badge
    Chapter 38 Barriers and Reforms for Promoting ICTs in Rural Areas of Pakistan
  40. Altmetric Badge
    Chapter 39 Positive Technology and User Experience for Human Needs in Developing Countries: Some Considerations
  41. Altmetric Badge
    Chapter 40 Transforming Data into Information Experiences
  42. Altmetric Badge
    Chapter 41 Design for Rural Community Regarding Health
  43. Altmetric Badge
    Chapter 42 Content Management and User Interface for Uneducated People
  44. Altmetric Badge
    Chapter 43 Rural Area Development through Multi-interface Technology and Virtual Learning System
  45. Altmetric Badge
    Chapter 44 Traffic Management in Rural Networks
  46. Altmetric Badge
    Chapter 45 Usability Guidelines for Designing Knowledge Base in Rural Areas
  47. Altmetric Badge
    Chapter 46 The Contemporary Rural Landscape in the South-Western Region of Poland (Sudeten Region) – A Search for Spatial Order
  48. Altmetric Badge
    Chapter 47 Mobile Money System Design for Illiterate Users in Rural Ethiopia
  49. Altmetric Badge
    Chapter 48 Using Soft Systems Methodology (SSM) in Understanding Current User-Support Scenario in the Climate Science Domain of Cyber-Infrastructures
  50. Altmetric Badge
    Chapter 49 Improving Sustainability through Usability
  51. Altmetric Badge
    Chapter 50 Energy Graph Feedback: Attention, Cognition and Behavior Intentions
  52. Altmetric Badge
    Chapter 51 User-Centred Design of an Audio Feedback System for Power Demand Management
  53. Altmetric Badge
    Chapter 52 Personalized Energy Priorities: A User-Centric Application for Energy Advice
  54. Altmetric Badge
    Chapter 53 Experiencing CSR in Asia: A Social Media Perspective from the Outside In
  55. Altmetric Badge
    Chapter 54 Pumping Up the Citizen Muscle Bootcamp: Improving User Experience in Online Learning
  56. Altmetric Badge
    Chapter 55 Enhancement of Usability for Farmers: User Interface for Rural Community
  57. Altmetric Badge
    Chapter 56 User-Experience for Personal Sustainability Software: Applying Design Philosophy and Principles
  58. Altmetric Badge
    Chapter 57 Energy Consumption Feedback: Engagement by Design
  59. Altmetric Badge
    Chapter 58 The Design and Evaluation of Intelligent Energy Dashboard for Sustainability in the Workplace
  60. Altmetric Badge
    Chapter 59 Investigating Sustainability Stages in the Workplace
  61. Altmetric Badge
    Chapter 60 Public Perception and Acceptance of Electric Vehicles: Exploring Users’ Perceived Benefits and Drawbacks
  62. Altmetric Badge
    Chapter 61 FX e-Makeup for Muscle Based Interaction
  63. Altmetric Badge
    Chapter 62 The HARSim Application to the Task of Carrying School Supplies
  64. Altmetric Badge
    Chapter 63 Human-Bed Interaction: A Methodology and Tool to Measure Postural Behavior during Sleep of the Air Force Military
  65. Altmetric Badge
    Chapter 64 A Vibrant Evolution: From Wearable Devices to Objects as Mediators of Experience
  66. Altmetric Badge
    Chapter 65 Extended Senses in Responsive Environments
  67. Altmetric Badge
    Chapter 66 Ultralight Backpack System for Heavy Loaded Users
  68. Altmetric Badge
    Chapter 67 Human Interactive Wearable Devices: Applications of Artificial Electronic Skins and Smart Bandages
  69. Altmetric Badge
    Chapter 68 Aesthetically Enhanced RFID Inkjet Antenna Logos on Skin (AERIALS)
  70. Altmetric Badge
    Chapter 70 Erratum: ReFlexLab: Designing Transitive Wearable Technologies towards Poetic Aesthetics
  71. Altmetric Badge
    Chapter 71 Erratum to: Chapters 41 and 55 in Design, User Experience, and Usability
Overall attention for this book and its chapters
Altmetric Badge

About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (78th percentile)
  • Good Attention Score compared to outputs of the same age and source (70th percentile)

Mentioned by

twitter
2 X users
facebook
1 Facebook page
wikipedia
2 Wikipedia pages

Readers on

mendeley
103 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services
Published by
Lecture notes in computer science, January 2014
DOI 10.1007/978-3-319-07635-5
ISBNs
978-3-31-907634-8, 978-3-31-907635-5
Authors

Aaron Marcus

Editors

Marcus, Aaron

Timeline

Login to access the full chart related to this output.

If you don’t have an account, click here to discover Explorer

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 103 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Denmark 2 2%
Ghana 1 <1%
Brazil 1 <1%
Unknown 99 96%

Demographic breakdown

Readers by professional status Count As %
Student > Master 27 26%
Student > Bachelor 21 20%
Student > Ph. D. Student 20 19%
Researcher 9 9%
Professor 5 5%
Other 12 12%
Unknown 9 9%
Readers by discipline Count As %
Computer Science 39 38%
Engineering 16 16%
Design 10 10%
Social Sciences 6 6%
Business, Management and Accounting 4 4%
Other 14 14%
Unknown 14 14%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 6. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 27 January 2019.
All research outputs
#5,649,327
of 22,805,349 outputs
Outputs from Lecture notes in computer science
#1,836
of 8,126 outputs
Outputs of similar age
#65,265
of 305,452 outputs
Outputs of similar age from Lecture notes in computer science
#83
of 280 outputs
Altmetric has tracked 22,805,349 research outputs across all sources so far. Compared to these this one has done well and is in the 75th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,126 research outputs from this source. They receive a mean Attention Score of 5.0. This one has done well, scoring higher than 77% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 305,452 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 78% of its contemporaries.
We're also able to compare this research output to 280 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 70% of its contemporaries.