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Mendeley readers
Chapter title |
Gamification of Education Using Computer Games
|
---|---|
Chapter number | 12 |
Book title |
Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,
|
Published by |
Springer, Berlin, Heidelberg, July 2013
|
DOI | 10.1007/978-3-642-39226-9_12 |
Book ISBNs |
978-3-64-239225-2, 978-3-64-239226-9
|
Authors |
Fiona Fui-Hoon Nah, Venkata Rajasekhar Telaprolu, Shashank Rallapalli, Pavani Rallapalli Venkata, Nah, Fiona Fui-Hoon, Telaprolu, Venkata Rajasekhar, Rallapalli, Shashank, Venkata, Pavani Rallapalli |
Mendeley readers
The data shown below were compiled from readership statistics for 285 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 3 | 1% |
Australia | 2 | <1% |
Brazil | 2 | <1% |
Netherlands | 2 | <1% |
Spain | 2 | <1% |
Canada | 1 | <1% |
Finland | 1 | <1% |
Singapore | 1 | <1% |
United States | 1 | <1% |
Other | 0 | 0% |
Unknown | 270 | 95% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 46 | 16% |
Student > Master | 43 | 15% |
Student > Bachelor | 34 | 12% |
Student > Doctoral Student | 17 | 6% |
Researcher | 14 | 5% |
Other | 49 | 17% |
Unknown | 82 | 29% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 74 | 26% |
Social Sciences | 29 | 10% |
Business, Management and Accounting | 17 | 6% |
Engineering | 14 | 5% |
Arts and Humanities | 13 | 5% |
Other | 44 | 15% |
Unknown | 94 | 33% |