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Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,

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Cover of 'Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,'

Table of Contents

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    Book Overview
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    Chapter 1 Social Networking and Culturally Situated Design Teaching Tools: Providing a Collaborative Environment for K-12
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    Chapter 2 A Hybrid Model for an E-learning System Which Develops Metacognitive Skills at Students
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    Chapter 3 Enhancing Information Systems Users’ Knowledge and Skills Transference through Self-regulation Techniques
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    Chapter 4 Articulating an Experimental Model for the Study of Game-Based Learning
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    Chapter 5 Psychophysiological Assessment Tools for Evaluation of Learning Technologies
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    Chapter 6 An Experimental Environment for Analyzing Collaborative Learning Interaction
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    Chapter 7 Transparent Digital Contents Sharing for Science Teachers
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    Chapter 8 Development of a Computer Programming Learning Support System Based on Reading Computer Program
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    Chapter 9 The Display Medium, Academic Major and Sex Effect of High School Students on Visuospatial Abilities Test Performance
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    Chapter 10 Video Feedback System for Teaching Improvement Using Students’ Sequential and Overall Teaching Evaluations
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    Chapter 11 I See, Please Tell Me More – Exploring Virtual Agents as Interactive Storytellers
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    Chapter 12 Gamification of Education Using Computer Games
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    Chapter 13 New Potential of E-learning by Re-utilizing Open Content Online
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    Chapter 14 Transferring Tacit Skills of WADAIKO
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    Chapter 15 A Study of the Crossroad Game for Improving the Teamwork of Students
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    Chapter 16 Towards Understanding of Relationship among Pareto Optimal Solutions in Multi-dimensional Space via Interactive System
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    Chapter 17 Development and Evaluation of a Mobile Search System for Science Experiments to Connect School Knowledge to Common Knowledge
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    Chapter 18 Application to Help Learn the Process of Transforming Mathematical Expressions with a Focus on Study Logs
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    Chapter 19 Learning by Problem-Posing with Online Connected Media Tablets
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    Chapter 20 Instantaneous Assessment of Learners’ Comprehension for Lecture by Using Kit-Build Concept Map System
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    Chapter 21 Exploring User Feedback of a E-Learning System: A Text Mining Approach
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    Chapter 22 Bodily Expression Media by Dual Domain Design of Shadow
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    Chapter 23 Virtual Experience System for a Digital Museum
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    Chapter 24 Design of Space for Expression Media with the Use of Fog
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    Chapter 25 User Interface of Interactive Media Art in a Stereoscopic Environment
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    Chapter 26 A Method of Viewing 3D Horror Contents for Amplifying Horror Experience
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    Chapter 27 Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum
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    Chapter 28 Mixed Reality Digital Museum Project
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    Chapter 29 ArchMatrix: Knowledge Management and Visual Analytics for Archaeologists
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    Chapter 30 The Designing Expressions of the Special Visual Effect Film in the Digital Technology
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    Chapter 31 Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,
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    Chapter 32 CoPI: A Web-Based Collaborative Planning Interface Platform
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    Chapter 33 Estimation of Interruptibility during Office Work Based on PC Activity and Conversation
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    Chapter 34 ARM-COMS: ARm-Supported eMbodied COmmunication Monitor System
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    Chapter 35 Interlocked Surfaces: A Dynamic Multi-device Collaboration System
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    Chapter 36 Effects of a Communication with Make-Believe Play in a Real-Space Sharing Edutainment System
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    Chapter 37 A Support Framework for Automated Video and Multimedia Workflows for Production and Archive
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    Chapter 38 Responsibilities and Challenges of Social Media Managers
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    Chapter 39 Digital War Room for Design
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    Chapter 40 Detection of Division of Labor in Multiparty Collaboration
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    Chapter 41 Role of Assigned Persona for Computer Supported Cooperative Work in Remote Control Environment
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    Chapter 42 Supporting Group and Personal Memory in an Interactive Space for Collaborative Work
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    Chapter 43 Pros and Cons of Various ICT Tools in Global Collaboration – A Cross-Case Study
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    Chapter 44 Interpersonal Service Support Based on Employee’s Activity Model
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    Chapter 45 Situation Aware Interaction with Multi-modal Business Applications in Smart Environments
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    Chapter 46 Human Factors in Supply Chain Management
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    Chapter 47 Strategic Study of Knowledge Management Which Led into Furniture Design Industry – Taking Example by Taiwan Furniture Industry
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    Chapter 48 A Study of Customization for Online Business
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    Chapter 49 Are HCI Issues a Big Factor in Supply Chain Mobile Apps?
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    Chapter 50 Value Added by the Axiomatic Usability Method for Evaluating Consumer Electronics
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    Chapter 51 Challenges for Incorporating “Quality in Use” in Embedded System Development
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    Chapter 52 Development of a System for Communicating Human Factors Readiness
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    Chapter 53 A Method for Service Failure Effects Analysis Based on Customer Satisfaction
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    Chapter 54 Searching Blog Sites with Product Reviews
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    Chapter 55 Usability Evaluation of Comprehension Performance and Subjective Assessment on Mobile Text Advertising
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    Chapter 56 Consideration of the Effect of Gesture Exaggeration in Web3D Communication Using 3DAgent
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    Chapter 57 The Relationship between Kansei Scale for Uniqueness of Products and Purchase Motivation
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    Chapter 58 Timing and Basis of Online Product Recommendation: The Preference Inconsistency Paradox
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    Chapter 59 Research on the Measurement of Product Sales with Relation to Visual Planning for Commercial Websites
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    Chapter 60 Burglary Crime Analysis Using Logistic Regression
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    Chapter 61 Using Video Prototyping as a Means to Involve Crisis Communication Personnel in the Design Process: Innovating Crisis Management by Creating a Social Media Awareness Tool
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    Chapter 62 Service Evaluation Method for Managing Uncertainty
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    Chapter 63 On Services and Insights of Technology Intelligence System
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    Chapter 64 Sales Strategy Mining System with Visualization of Action History
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    Chapter 65 An Automatic Classification of Product Review into Given Viewpoints
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    Chapter 66 User Needs Search Using Text Mining
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    Chapter 67 Finding a Prototype Form of Sustainable Strategies for the Iterated Prisoners Dilemma
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    Chapter 68 The Study to Clarify the Type of “Otome-Game” User
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    Chapter 69 A Method for Developing Quality Function Deployment Ontology
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    Chapter 70 Integrating the Anchoring Process with Preference Stability for Interactive Movie Recommendations
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    Chapter 71 Application of Ethno-Cognitive Interview and Analysis Method for the Smart Communication Design
Overall attention for this book and its chapters
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Title
Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,
Published by
Springer Berlin Heidelberg, July 2013
DOI 10.1007/978-3-642-39226-9
ISBNs
978-3-64-239225-2, 978-3-64-239226-9
Editors

Yamamoto, Sakae

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 114 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 2%
Spain 2 2%
Chile 1 <1%
Finland 1 <1%
Australia 1 <1%
South Africa 1 <1%
United Kingdom 1 <1%
Unknown 105 92%

Demographic breakdown

Readers by professional status Count As %
Student > Master 29 25%
Student > Ph. D. Student 17 15%
Student > Bachelor 16 14%
Student > Doctoral Student 9 8%
Researcher 7 6%
Other 16 14%
Unknown 20 18%
Readers by discipline Count As %
Computer Science 44 39%
Social Sciences 14 12%
Business, Management and Accounting 8 7%
Engineering 5 4%
Psychology 4 4%
Other 14 12%
Unknown 25 22%