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Mendeley readers
Chapter title |
Serious Games as Positive Technologies
|
---|---|
Chapter number | 16 |
Book title |
Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality
|
Published by |
Springer, Cham, June 2014
|
DOI | 10.1007/978-3-319-07464-1_16 |
Book ISBNs |
978-3-31-907463-4, 978-3-31-907464-1
|
Authors |
Luca Argenton, Esther Schek, Fabrizia Mantovani, Argenton, Luca, Schek, Esther, Mantovani, Fabrizia |
Mendeley readers
The data shown below were compiled from readership statistics for 26 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
France | 1 | 4% |
Italy | 1 | 4% |
Unknown | 24 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 23% |
Researcher | 5 | 19% |
Student > Master | 4 | 15% |
Student > Postgraduate | 2 | 8% |
Professor > Associate Professor | 2 | 8% |
Other | 3 | 12% |
Unknown | 4 | 15% |
Readers by discipline | Count | As % |
---|---|---|
Psychology | 8 | 31% |
Computer Science | 7 | 27% |
Design | 2 | 8% |
Business, Management and Accounting | 1 | 4% |
Medicine and Dentistry | 1 | 4% |
Other | 1 | 4% |
Unknown | 6 | 23% |