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Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality

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Cover of 'Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality'

Table of Contents

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    Book Overview
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    Chapter 1 Touching the Past: Haptic Augmented Reality for Museum Artefacts
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    Chapter 2 Augmented and Geo-Located Information in an Architectural Education Framework
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    Chapter 3 The Didactical Design of Virtual Reality Based Learning Environments for Maintenance Technicians
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    Chapter 4 Bridging the Gap between Students and Laboratory Experiments
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    Chapter 5 Applying Saliency-Based Region of Interest Detection in Developing a Collaborative Active Learning System with Augmented Reality
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    Chapter 6 A 3D Virtual Learning System for STEM Education
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    Chapter 7 Visible Breadboard: System for Dynamic, Programmable, and Tangible Circuit Prototyping with Visible Electricity
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    Chapter 8 The Application of Augmented Reality for Reanimating Cultural Heritage
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    Chapter 9 Training to Improve Spatial Orientation in Engineering Students Using Virtual Environments
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    Chapter 10 Staging Choreographies for Team Training in Multiple Virtual Worlds Based on Ontologies and Alignments
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    Chapter 11 “Make Your Own Planet”: Workshop for Digital Expression and Physical Creation
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    Chapter 12 Usability Evaluation of Virtual Museums’ Interfaces Visualization Technologies
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    Chapter 13 Manasek AR: A Location-Based Augmented Reality Application for Hajj and Umrah
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    Chapter 14 Support of Temporal Change Observation Using Augmented Reality for Learning
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    Chapter 15 Augmented Reality Workshops for Art Students
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    Chapter 16 Serious Games as Positive Technologies
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    Chapter 17 An Experience-Based Chinese Opera Using Live Video Mapping
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    Chapter 18 Serious Games: Customizing the Audio-Visual Interface
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    Chapter 19 Designing AR Game Enhancing Interactivity between Virtual Objects and Hand for Overcoming Space Limit
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    Chapter 20 THE GROWTH: An Environmental Game Focusing on Overpopulation Issues
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    Chapter 21 Responses during Facial Emotional Expression Recognition Tasks Using Virtual Reality and Static IAPS Pictures for Adults with Schizophrenia
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    Chapter 22 Attention Training with an Easy–to–Use Brain Computer Interface
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    Chapter 23 Augmented Reality Treatment for Phantom Limb Pain
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    Chapter 24 Comparing Data from a Computer Based Intervention Program for Patients with Alzheimer’s Disease
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    Chapter 25 Virtual Reality-Based System for Training in Dental Anesthesia
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    Chapter 26 Adaptive Architecture to Support Context-Aware Collaborative Networked Virtual Surgical Simulators (CNVSS)
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    Chapter 27 Three-Dimensional Fitt’s Law Model Used to Predict Movement Time in Serious Games for Rehabilitation
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    Chapter 28 Multi-users Real-Time Interaction with Bacterial Biofilm Images Using Augmented Reality
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    Chapter 29 Attention Control and Eyesight Focus for Senior Citizens
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    Chapter 30 Sense of Presence and Metacognition Enhancement in Virtual Reality Exposure Therapy in the Treatment of Social Phobias and the Fear of Flying
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    Chapter 31 Severe Neglect and Computer-Based Home Training
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    Chapter 32 Spatial Augmented Reality in Collaborative Design Training: Articulation between I-Space, We-Space and Space-Between
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    Chapter 33 Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality
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    Chapter 34 Evaluation of User Experience Goal Fulfillment: Case Remote Operator Station
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    Chapter 35 Increasing the Transparency of Unmanned Systems: Applications of Ecological Interface Design
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    Chapter 36 Collaborative Visualization of a Warfare Simulation Using a Commercial Game Engine
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    Chapter 37 VELOS: Crowd Modeling for Enhanced Ship Evacuation Analysis
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    Chapter 38 Applying Augmented Reality to the Concept Development Stage of the Total Design Methodology
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    Chapter 39 Authoring of Automatic Data Preparation and Scene Enrichment for Maritime Virtual Reality Applications
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    Chapter 40 AR-Based Vehicular Safety Information System for Forward Collision Warning
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    Chapter 41 An Augmented Reality Framework for Supporting and Monitoring Operators during Maintenance Tasks
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    Chapter 42 Using VR for Complex Product Design
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    Chapter 43 Maritime Applications of Augmented Reality – Experiences and Challenges
Overall attention for this book and its chapters
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Citations

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Title
Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality
Published by
Springer International Publishing, June 2014
DOI 10.1007/978-3-319-07464-1
ISBNs
978-3-31-907463-4, 978-3-31-907464-1
Editors

Shumaker, Randall, Lackey, Stephanie

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 86 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 1%
Brazil 1 1%
Russia 1 1%
Spain 1 1%
Japan 1 1%
Unknown 81 94%

Demographic breakdown

Readers by professional status Count As %
Student > Master 35 41%
Student > Ph. D. Student 15 17%
Student > Bachelor 10 12%
Researcher 9 10%
Student > Doctoral Student 4 5%
Other 9 10%
Unknown 4 5%
Readers by discipline Count As %
Computer Science 35 41%
Engineering 16 19%
Design 8 9%
Arts and Humanities 5 6%
Social Sciences 5 6%
Other 12 14%
Unknown 5 6%