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Mendeley readers
Chapter title |
Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment
|
---|---|
Chapter number | 20 |
Book title |
Transactions on Edutainment I
|
Published by |
Springer, Berlin, Heidelberg, January 2008
|
DOI | 10.1007/978-3-540-69744-2_20 |
Book ISBNs |
978-3-54-069737-4, 978-3-54-069744-2
|
Authors |
Maiga Chang, Stis Wu, Jia-Sheng Heh, Chang, Maiga, Wu, Stis, Heh, Jia-Sheng |
Mendeley readers
The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 1 | 4% |
South Africa | 1 | 4% |
Brazil | 1 | 4% |
Unknown | 21 | 88% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 5 | 21% |
Student > Ph. D. Student | 4 | 17% |
Researcher | 3 | 13% |
Lecturer | 3 | 13% |
Student > Doctoral Student | 2 | 8% |
Other | 3 | 13% |
Unknown | 4 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 11 | 46% |
Social Sciences | 3 | 13% |
Design | 2 | 8% |
Agricultural and Biological Sciences | 1 | 4% |
Business, Management and Accounting | 1 | 4% |
Other | 2 | 8% |
Unknown | 4 | 17% |