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Mendeley readers
Chapter title |
Creative User-Centered Design Practices: Lessons from Game Cultures
|
---|---|
Chapter number | 7 |
Book title |
Everyday Innovators
|
Published by |
Springer, Dordrecht, January 2005
|
DOI | 10.1007/1-4020-3872-0_7 |
Book ISBNs |
978-1-4020-3510-4, 978-1-4020-3872-3
|
Authors |
Olli Sotamaa |
Mendeley readers
The data shown below were compiled from readership statistics for 50 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 2 | 4% |
Malaysia | 2 | 4% |
France | 1 | 2% |
Austria | 1 | 2% |
Switzerland | 1 | 2% |
Canada | 1 | 2% |
Australia | 1 | 2% |
Greece | 1 | 2% |
Russia | 1 | 2% |
Other | 0 | 0% |
Unknown | 39 | 78% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 18 | 36% |
Researcher | 8 | 16% |
Lecturer | 5 | 10% |
Student > Master | 4 | 8% |
Student > Postgraduate | 3 | 6% |
Other | 9 | 18% |
Unknown | 3 | 6% |
Readers by discipline | Count | As % |
---|---|---|
Social Sciences | 14 | 28% |
Computer Science | 14 | 28% |
Arts and Humanities | 7 | 14% |
Design | 6 | 12% |
Psychology | 3 | 6% |
Other | 2 | 4% |
Unknown | 4 | 8% |