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Computer Games

Overview of attention for book
Attention for Chapter 2: Computer Hex Algorithm Using a Move Evaluation Method Based on a Convolutional Neural Network
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Citations

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Chapter title
Computer Hex Algorithm Using a Move Evaluation Method Based on a Convolutional Neural Network
Chapter number 2
Book title
Computer Games
Published by
Springer, Cham, August 2017
DOI 10.1007/978-3-319-75931-9_2
Book ISBNs
978-3-31-975930-2, 978-3-31-975931-9
Authors

Kei Takada, Hiroyuki Iizuka, Masahito Yamamoto, Takada, Kei, Iizuka, Hiroyuki, Yamamoto, Masahito

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 2 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 2 100%

Demographic breakdown

Readers by professional status Count As %
Professor > Associate Professor 1 50%
Unknown 1 50%
Readers by discipline Count As %
Computer Science 1 50%
Unknown 1 50%