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Mendeley readers
Chapter title |
Generating Ambient Behaviors in Computer Role-Playing Games
|
---|---|
Chapter number | 4 |
Book title |
Intelligent Technologies for Interactive Entertainment
|
Published by |
Springer, Berlin, Heidelberg, November 2005
|
DOI | 10.1007/11590323_4 |
Book ISBNs |
978-3-54-030509-5, 978-3-54-031651-0
|
Authors |
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro, Cutumisu, Maria, Szafron, Duane, Schaeffer, Jonathan, McNaughton, Matthew, Roy, Thomas, Onuczko, Curtis, Carbonaro, Mike |
Mendeley readers
The data shown below were compiled from readership statistics for 33 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 3 | 9% |
France | 2 | 6% |
Australia | 1 | 3% |
Greece | 1 | 3% |
Russia | 1 | 3% |
Unknown | 25 | 76% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 9 | 27% |
Student > Ph. D. Student | 7 | 21% |
Lecturer | 4 | 12% |
Professor | 3 | 9% |
Student > Master | 3 | 9% |
Other | 7 | 21% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 11 | 33% |
Social Sciences | 9 | 27% |
Arts and Humanities | 6 | 18% |
Psychology | 2 | 6% |
Design | 2 | 6% |
Other | 1 | 3% |
Unknown | 2 | 6% |