↓ Skip to main content

Online Communities and Social Computing

Overview of attention for book
Cover of 'Online Communities and Social Computing'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 A Discussion System for Knowledge Sharing and Collaborative Analysis of Incidents in Nuclear Power Plants
  3. Altmetric Badge
    Chapter 2 Universal Navigation through Social Networking
  4. Altmetric Badge
    Chapter 3 Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework
  5. Altmetric Badge
    Chapter 4 Workflow-Based Architecture for Collaborative Video Annotation
  6. Altmetric Badge
    Chapter 5 Catalysing the Development of a Conference Workspace
  7. Altmetric Badge
    Chapter 6 Dialogues of Locations: BlueSpot
  8. Altmetric Badge
    Chapter 7 Instant Online Communities as a Means to Foster Conferences
  9. Altmetric Badge
    Chapter 8 Mobile Social Service Design for Large-Scale Exhibition
  10. Altmetric Badge
    Chapter 9 Accessibility of Registration Mechanisms in Social Networking Sites
  11. Altmetric Badge
    Chapter 10 A Visualization Approach for Group Behaviors, Beliefs and Intentions to Support Critical Decisions
  12. Altmetric Badge
    Chapter 11 Measuring Usability via Biometrics
  13. Altmetric Badge
    Chapter 12 Structuring the Social Subsystem Components of the Community Based E-Museum Framework
  14. Altmetric Badge
    Chapter 13 Notice Board as Metaphor for Social Media Service in Chemical Factory
  15. Altmetric Badge
    Chapter 14 A Study on the Interface for Viewing the Information Menu of a Town from Intersections Using a Digital Compass
  16. Altmetric Badge
    Chapter 15 Email Accessibility and Social Networking
  17. Altmetric Badge
    Chapter 16 Why People Use Social Networking Sites
  18. Altmetric Badge
    Chapter 17 Automatic Generation of Non-verbal Behavior for Agents in Virtual Worlds: A System for Supporting Multimodal Conversations of Bots and Avatars
  19. Altmetric Badge
    Chapter 18 Preliminary Findings from a Cross Cultural Usability Study on the Internationalization of User Interfaces
  20. Altmetric Badge
    Chapter 19 Credibility On-Line: Quality Metrics for Evaluation
  21. Altmetric Badge
    Chapter 20 A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server
  22. Altmetric Badge
    Chapter 21 Multi-dimensional Moderation in Online Communities: Experiences with Three Norwegian Sites
  23. Altmetric Badge
    Chapter 22 Modding as Rating Behavior in Virtual Communities: The Case of Rooster Teeth Productions
  24. Altmetric Badge
    Chapter 23 Personalized and Deformed Avatars for Realizing Avatar-Mediated Real Person-to-Person Communication
  25. Altmetric Badge
    Chapter 24 Ghatcha: GHost Avatar on a Telework CHAir
  26. Altmetric Badge
    Chapter 25 Distributed Leadership, Trust and Online Communities
  27. Altmetric Badge
    Chapter 26 Metacommunication Patterns in Online Communities
  28. Altmetric Badge
    Chapter 27 Collective Content as a Facilitator of Community Interaction: A User Study of Four Close-Knit Communities
  29. Altmetric Badge
    Chapter 28 Analysis of Information Disclosure on a Social Networking Site
  30. Altmetric Badge
    Chapter 29 Attribution of Identity in Autonomous Action of Remotely Operated Robot
  31. Altmetric Badge
    Chapter 30 Supporting Acceptable Dialogue Start Based on User Uninterruptibility Estimation for Avatar-Mediated Multi-tasking Online Communication
  32. Altmetric Badge
    Chapter 31 Developing Believable Interactive Cultural Characters for Cross-Cultural Training
  33. Altmetric Badge
    Chapter 32 Weighting Structures: Evolutionary Dynamics of Innovation Networks in Virtual Communities
  34. Altmetric Badge
    Chapter 33 User Reputation Evaluation Using Co-occurrence Feature and Collective Intelligence
  35. Altmetric Badge
    Chapter 34 Innovation Networks: A Report on Creating a Specialist Professional Social Network, Offline and Online, to Foster Innovation in the New Media Sector
  36. Altmetric Badge
    Chapter 35 The Innovation Architectures of Facebook
  37. Altmetric Badge
    Chapter 36 Improving Personal Tagging Consistency through Visualization of Tag Relevancy
  38. Altmetric Badge
    Chapter 37 “I Heard It on the Grapevine” – Blogging, Facebook, YouTube, and Student Self-organization during a Faculty Strike
  39. Altmetric Badge
    Chapter 38 Evaluation of User Reputation on YouTube
  40. Altmetric Badge
    Chapter 39 Critical Success Factors for Web 2.0 – A Reference Framework
  41. Altmetric Badge
    Chapter 40 User Innovation Networks and Research Challenges
  42. Altmetric Badge
    Chapter 41 Web Interface for Designing and Sharing Sound Space
  43. Altmetric Badge
    Chapter 42 Who Are the Web Composers?
  44. Altmetric Badge
    Chapter 43 Social Adaptation of ERP Software: Tagging UI Elements
  45. Altmetric Badge
    Chapter 44 Propagation Modeling and Analysis of Incidental Topics in Blogosphere
  46. Altmetric Badge
    Chapter 45 The Coming Revolution in Competence Development: Using Serious Games to Improve Cross-Cultural Skills
  47. Altmetric Badge
    Chapter 46 Learning Computer Science Fundamentals through Virtual Environments
  48. Altmetric Badge
    Chapter 47 A Discussion of Video Capturing to Assist in Distance Learning
  49. Altmetric Badge
    Chapter 48 The Whole Story: Retrieving Narratives for Cross-Cultural Understanding
  50. Altmetric Badge
    Chapter 49 When Social Worlds Collide: Charting the Intersection of Social Media and Courseware/Course Management Systems
  51. Altmetric Badge
    Chapter 50 The First Two W’s: Fostering Multicultural Awareness in Children
  52. Altmetric Badge
    Chapter 51 Creating Community through the Use of a Class Wiki
  53. Altmetric Badge
    Chapter 52 Benefits and Challenges of Using Collaborative Development Environments with Social Software in Higher Computer Science Education
  54. Altmetric Badge
    Chapter 53 Virtual Communities Adapted to the EHEA in an Enterprise Distance e-Learning Based Environment
  55. Altmetric Badge
    Chapter 54 Evaluating the Social Dimension in Online Learning Communities
  56. Altmetric Badge
    Chapter 55 Heuristics for Implementation of Wiki Technology in Higher Education Learning
  57. Altmetric Badge
    Chapter 56 Mobile Phone Interfaces for Informal Education
  58. Altmetric Badge
    Chapter 57 A Proposed Movie Recommendation Method Using Emotional Word Selection
  59. Altmetric Badge
    Chapter 58 Cultural Prescription vs. User Perception of Information Architecture for Culture Centred Website: A Case Study on Muslim Online User
  60. Altmetric Badge
    Chapter 59 Leveraging Mobile Devices to Develop Intercultural Competency for Digital Students
  61. Altmetric Badge
    Chapter 60 Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
  62. Altmetric Badge
    Chapter 61 Cheating Behaviors in Online Gaming
  63. Altmetric Badge
    Chapter 62 Flow Experience in Second Life: The Impact of Telepresence on Human-Computer Interaction
  64. Altmetric Badge
    Chapter 63 EmoHeart: Automation of Expressive Communication of Emotions in Second Life
  65. Altmetric Badge
    Chapter 64 Antecedents of Attributions in an Educational Game for Social Learning: Who’s to Blame?
  66. Altmetric Badge
    Chapter 65 Intercultural Competence Game That Fosters Metacognitive Agility and Reflection
  67. Altmetric Badge
    Chapter 66 A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships
  68. Altmetric Badge
    Chapter 67 Uncanny as Usability Obstacle
  69. Altmetric Badge
    Chapter 68 Gamers’ Implicit Knowledge on the Psychological Influence of Game-Playing
  70. Altmetric Badge
    Chapter 69 Intercultural Socializing via Mobile Games for Backpackers
  71. Altmetric Badge
    Chapter 70 Designing Inclusive Social Networks: A Participatory Approach
  72. Altmetric Badge
    Chapter 71 City Ragas: Building an Intercultural Dialogue between People
  73. Altmetric Badge
    Chapter 72 Are Online Communities Good for the Civic Audit of Public Spaces, Services, and Officers?
  74. Altmetric Badge
    Chapter 73 Social Features in Online Communities for Healthcare Consumers – A Review
  75. Altmetric Badge
    Chapter 74 Usability and User Acceptance for Personal Health Records: A Perspective from Healthcare Citizens
  76. Altmetric Badge
    Chapter 75 Measuring E-Democracy Opportunities: A Global Perspective
  77. Altmetric Badge
    Chapter 76 Ethnographic User Study and Concept Design for Chinese Migrant Workers’ Social Networks
  78. Altmetric Badge
    Chapter 77 Medication Adherence among the Elderly and Technology Aids: Results from an Online Survey Study
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

news
1 news outlet
blogs
1 blog
twitter
3 X users
patent
7 patents
wikipedia
4 Wikipedia pages

Citations

dimensions_citation
13 Dimensions

Readers on

mendeley
109 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Online Communities and Social Computing
Published by
Springer Berlin Heidelberg, July 2009
DOI 10.1007/978-3-642-02774-1
ISBNs
978-3-64-202773-4, 978-3-64-202774-1
Editors

Ozok, A. Ant, Zaphiris, Panayiotis

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 109 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 3 3%
Germany 2 2%
Portugal 1 <1%
Cyprus 1 <1%
France 1 <1%
Colombia 1 <1%
Brazil 1 <1%
Australia 1 <1%
Finland 1 <1%
Other 1 <1%
Unknown 96 88%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 24 22%
Student > Master 21 19%
Student > Bachelor 12 11%
Researcher 9 8%
Student > Doctoral Student 6 6%
Other 21 19%
Unknown 16 15%
Readers by discipline Count As %
Computer Science 40 37%
Social Sciences 12 11%
Engineering 8 7%
Design 8 7%
Business, Management and Accounting 6 6%
Other 19 17%
Unknown 16 15%