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Affective Computing and Intelligent Interaction

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Cover of 'Affective Computing and Intelligent Interaction'

Table of Contents

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    Book Overview
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    Chapter 1 Emotion Twenty Questions: Toward a Crowd-Sourced Theory of Emotions
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    Chapter 2 A Pattern-Based Model for Generating Text to Express Emotion
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    Chapter 3 Interpretations of Artificial Subtle Expressions (ASEs) in Terms of Different Types of Artifact: A Comparison of an on-screen Artifact with A Robot
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    Chapter 4 Affective State Recognition in Married Couples’ Interactions Using PCA-Based Vocal Entrainment Measures with Multiple Instance Learning
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    Chapter 5 A Comparison of Unsupervised Methods to Associate Colors with Words
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    Chapter 6 Computer Based Video and Virtual Environments in the Study of the Role of Emotions in Moral Behavior
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    Chapter 7 EmoWisconsin: An Emotional Children Speech Database in Mexican Spanish
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    Chapter 8 “Should I Teach or Should I Learn?” - Group Learning Based on the Influence of Mood
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    Chapter 9 How Low Level Observations Can Help to Reveal the User’s State in HCI
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    Chapter 10 Investigating Acoustic Cues in Automatic Detection of Learners’ Emotion from Auto Tutor
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    Chapter 11 The Affective Triad: Stimuli, Questionnaires, and Measurements
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    Chapter 12 Relevance Vector Machine Based Speech Emotion Recognition
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    Chapter 13 A Regression Approach to Affective Rating of Chinese Words from ANEW
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    Chapter 14 Active Class Selection for Arousal Classification
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    Chapter 15 Inductive Transfer Learning for Handling Individual Differences in Affective Computing
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    Chapter 16 The Machine Knows What You Are Hiding: An Automatic Micro-expression Recognition System
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    Chapter 17 EMOGIB: Emotional Gibberish Speech Database for Affective Human-Robot Interaction
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    Chapter 18 Context-Sensitive Affect Sensing and Metaphor Identification in Virtual Drama
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    Chapter 19 Affective Computing and Intelligent Interaction
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    Chapter 20 Automatic Emotion Recognition from Speech A PhD Research Proposal
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    Chapter 21 Affective Computing and Intelligent Interaction
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    Chapter 22 Candidacy of Physiological Measurements for Implicit Control of Emotional Speech Synthesis
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    Chapter 23 Toward a Computational Approach for Natural Language Description of Emotions
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    Chapter 24 Expressive Gesture Model for Humanoid Robot
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    Chapter 25 Emotion Generation Integration into Cognitive Architecture
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    Chapter 26 Emotion Recognition Using Hidden Markov Models from Facial Temperature Sequence
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    Chapter 27 Affective Computing and Intelligent Interaction
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    Chapter 28 Toward a Computational Model of Affective Responses to Stories for Augmenting Narrative Generation
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    Chapter 29 Recognizing Bodily Expression of Affect in User Tests
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    Chapter 30 An Integrative Computational Model of Emotions
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    Chapter 31 Affective Support in Narrative-Centered Learning Environments
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    Chapter 32 Automatic Understanding of Affective and Social Signals by Multimodal Mimicry Recognition
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    Chapter 33 Using Facial Emotional Signals for Communication between Emotionally Expressive Avatars in Virtual Worlds
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    Chapter 34 Building Rapport with a 3D Conversational Agent
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    Chapter 35 Siento: An Experimental Platform for Behavior and Psychophysiology in HCI
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    Chapter 36 A Gesture-Based Interface and Active Cinema
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    Chapter 37 OperationARIES! : Aliens, Spies and Research Methods
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    Chapter 38 EMO20Q Questioner Agent
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    Chapter 39 A Game Prototype with Emotional Contagion
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    Chapter 40 A Smartphone Interface for a Wireless EEG Headset with Real-Time 3D Reconstruction
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    Chapter 41 Prediction of Affective States through Non-invasive Thermal Camera and EMG Recordings
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    Chapter 42 The First Audio/Visual Emotion Challenge and Workshop – An Introduction
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    Chapter 43 Dimensionality Reduction and Classification Analysis on the Audio Section of the SEMAINE Database
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    Chapter 44 Speech Emotion Recognition System Based on L1 Regularized Linear Regression and Decision Fusion
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    Chapter 45 A Psychologically-Inspired Match-Score Fusion Model for Video-Based Facial Expression Recognition
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    Chapter 46 Continuous Emotion Recognition Using Gabor Energy Filters
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    Chapter 47 Multiple Classifier Systems for the Classification of Audio-Visual Emotional States
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    Chapter 48 Investigating the Use of Formant Based Features for Detection of Affective Dimensions in Speech
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    Chapter 49 Naturalistic Affective Expression Classification by a Multi-stage Approach Based on Hidden Markov Models
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    Chapter 50 The CASIA Audio Emotion Recognition Method for Audio/Visual Emotion Challenge 2011
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    Chapter 51 Affective Computing and Intelligent Interaction
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    Chapter 52 Audio-Based Emotion Recognition from Natural Conversations Based on Co-Occurrence Matrix and Frequency Domain Energy Distribution Features
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    Chapter 53 AVEC 2011–The First International Audio/Visual Emotion Challenge
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    Chapter 54 Investigating Glottal Parameters and Teager Energy Operators in Emotion Recognition
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    Chapter 55 Affective Brain-Computer Interfaces (aBCI 2011)
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    Chapter 56 Online Recognition of Facial Actions for Natural EEG-Based BCI Applications
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    Chapter 57 What You Expect Is What You Get? Potential Use of Contingent Negative Variation for Passive BCI Systems in Gaze-Based HCI
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    Chapter 58 EEG Correlates of Different Emotional States Elicited during Watching Music Videos
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    Chapter 59 Classifying High-Noise EEG in Complex Environments for Brain-Computer Interaction Technologies
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    Chapter 60 Neural Correlates of Mindfulness Practice for Naive Meditators
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    Chapter 61 First Demonstration of a Musical Emotion BCI
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    Chapter 62 Emotion in Games
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    Chapter 63 Improvisation, Emotion, Video Game
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    Chapter 64 Outline of an Empirical Study on the Effects of Emotions on Strategic Behavior in Virtual Emergencies
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    Chapter 65 Affective Computing and Intelligent Interaction
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    Chapter 66 Affective Preference from Physiology in Videogames: A Lesson Learned from the TORCS Experiment
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    Chapter 67 Analysing the Relevance of Experience Partitions to the Prediction of Players’ Self-reports of Affect
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    Chapter 68 A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
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    Chapter 69 Effect of Emotion and Articulation of Speech on the Uncanny Valley in Virtual Characters
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    Chapter 70 Machine Learning for Affective Computing
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    Chapter 71 Large Scale Personality Classification of Bloggers
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    Chapter 72 Smartphones Get Emotional: Mind Reading Images and Reconstructing the Neural Sources
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    Chapter 73 Generalizing Models of Student Affect in Game-Based Learning Environments
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    Chapter 74 A Spatio-Temporal Probabilistic Framework for Dividing and Predicting Facial Action Units
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    Chapter 75 Erratum: Naturalistic Affective Expression Classification by a Multi-stage Approach Based on Hidden Markov Models
Overall attention for this book and its chapters
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Title
Affective Computing and Intelligent Interaction
Published by
Springer Berlin Heidelberg, October 2011
DOI 10.1007/978-3-642-24571-8
ISBNs
978-3-64-224570-1, 978-3-64-224571-8
Editors

D’Mello, Sidney, Graesser, Arthur, Schuller, Björn, Martin, Jean-Claude, D’Mello, Sidney, Graesser, Arthur, Schuller, Björn, Martin, Jean-Claude

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 52 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Portugal 1 2%
Unknown 51 98%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 9 17%
Student > Master 9 17%
Researcher 7 13%
Student > Ph. D. Student 7 13%
Professor > Associate Professor 4 8%
Other 6 12%
Unknown 10 19%
Readers by discipline Count As %
Computer Science 14 27%
Engineering 13 25%
Psychology 6 12%
Arts and Humanities 3 6%
Medicine and Dentistry 2 4%
Other 1 2%
Unknown 13 25%