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Building a 2D Game Physics Engine

Overview of attention for book
Attention for Chapter 4: Completing the Physics Engine and Rigid Shape Component
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Chapter title
Completing the Physics Engine and Rigid Shape Component
Chapter number 4
Book title
Building a 2D Game Physics Engine
Published by
Apress, Berkeley, CA, January 2017
DOI 10.1007/978-1-4842-2583-7_4
Book ISBNs
978-1-4842-2582-0, 978-1-4842-2583-7
Authors

Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung