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Chapter title |
Incorporating Collision Detection
|
---|---|
Chapter number | 3 |
Book title |
Building a 2D Game Physics Engine
|
Published by |
Apress, Berkeley, CA, January 2017
|
DOI | 10.1007/978-1-4842-2583-7_3 |
Book ISBNs |
978-1-4842-2582-0, 978-1-4842-2583-7
|
Authors |
Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung |