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Mendeley readers
Chapter title |
Towards a Generic Framework for Automated Video Game Level Creation
|
---|---|
Chapter number | 14 |
Book title |
Applications of Evolutionary Computation
|
Published by |
Springer, Berlin, Heidelberg, April 2010
|
DOI | 10.1007/978-3-642-12239-2_14 |
Book ISBNs |
978-3-64-212238-5, 978-3-64-212239-2
|
Authors |
Nathan Sorenson, Philippe Pasquier |
Mendeley readers
The data shown below were compiled from readership statistics for 95 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 4 | 4% |
Australia | 2 | 2% |
France | 1 | 1% |
Austria | 1 | 1% |
Brazil | 1 | 1% |
Italy | 1 | 1% |
United Kingdom | 1 | 1% |
South Africa | 1 | 1% |
Spain | 1 | 1% |
Other | 1 | 1% |
Unknown | 81 | 85% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 24 | 25% |
Student > Ph. D. Student | 18 | 19% |
Student > Bachelor | 16 | 17% |
Researcher | 9 | 9% |
Professor | 4 | 4% |
Other | 10 | 11% |
Unknown | 14 | 15% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 59 | 62% |
Engineering | 8 | 8% |
Social Sciences | 3 | 3% |
Agricultural and Biological Sciences | 2 | 2% |
Arts and Humanities | 2 | 2% |
Other | 6 | 6% |
Unknown | 15 | 16% |