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Mendeley readers
Chapter title |
Is Gamification Effective in Motivating Exercise?
|
---|---|
Chapter number | 56 |
Book title |
Human-Computer Interaction: Interaction Technologies
|
Published by |
Springer, Cham, August 2015
|
DOI | 10.1007/978-3-319-20916-6_56 |
Book ISBNs |
978-3-31-920915-9, 978-3-31-920916-6
|
Authors |
Dion Hoe-Lian Goh, Khasfariyati Razikin, Goh, Dion Hoe-Lian, Razikin, Khasfariyati |
Mendeley readers
The data shown below were compiled from readership statistics for 61 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 2 | 3% |
Germany | 1 | 2% |
Unknown | 58 | 95% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 11 | 18% |
Student > Ph. D. Student | 9 | 15% |
Student > Master | 5 | 8% |
Student > Doctoral Student | 3 | 5% |
Lecturer | 2 | 3% |
Other | 5 | 8% |
Unknown | 26 | 43% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 11 | 18% |
Social Sciences | 5 | 8% |
Engineering | 4 | 7% |
Sports and Recreations | 4 | 7% |
Psychology | 2 | 3% |
Other | 8 | 13% |
Unknown | 27 | 44% |