↓ Skip to main content

Human-Computer Interaction. Advanced Interaction Modalities and Techniques

Overview of attention for book
Cover of 'Human-Computer Interaction. Advanced Interaction Modalities and Techniques'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 RemoteHand: A Wireless Myoelectric Interface
  3. Altmetric Badge
    Chapter 2 Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Space
  4. Altmetric Badge
    Chapter 3 The Study of the Full Cycle of Gesture Interaction, The Continuum between 2D and 3D
  5. Altmetric Badge
    Chapter 4 iPanel: A Computer-Vision Based Solution for Interactive Keyboard and Mouse
  6. Altmetric Badge
    Chapter 5 Adding Multi-Touch Gesture Interaction in Mobile Web Applications
  7. Altmetric Badge
    Chapter 6 Harmonic Navigator: An Innovative, Gesture-Driven User Interface for Exploring Harmonic Spaces in Musical Corpora
  8. Altmetric Badge
    Chapter 7 HandyScope: A Remote Control Technique Using Circular Widget on Tabletops
  9. Altmetric Badge
    Chapter 8 Comparing Hand Gesture Vocabularies for HCI
  10. Altmetric Badge
    Chapter 9 Effectiveness of Virtual Hands in 3D Learning Material
  11. Altmetric Badge
    Chapter 10 Proposal of the Effective Method of Generating Characteristic Gestures in Nonverbal Communication
  12. Altmetric Badge
    Chapter 11 Hand-Object Interaction: From Grasping to Using
  13. Altmetric Badge
    Chapter 12 Model-Based Multi-touch Gesture Interaction for Diagram Editors
  14. Altmetric Badge
    Chapter 13 Multi-sensor Finger Ring for Authentication Based on 3D Signatures
  15. Altmetric Badge
    Chapter 14 What You Draw Is What You Search: The Analog Gesture
  16. Altmetric Badge
    Chapter 15 Remote Collaboration with Spatial AR Support
  17. Altmetric Badge
    Chapter 16 Prediction of Multi-touch Gestures during Input
  18. Altmetric Badge
    Chapter 17 “Will Use It, Because I Want to Look Cool” A Comparative Study of Simple Computer Interactions Using Touchscreen and In-Air Hand Gestures
  19. Altmetric Badge
    Chapter 18 Beyond Presentation - Employing Proactive Intelligent Agents as Social Catalysts
  20. Altmetric Badge
    Chapter 19 A Method for Lifelong Gesture Learning Based on Growing Neural Gas
  21. Altmetric Badge
    Chapter 20 The Issues of 3D Hand Gesture and Posture Recognition Using the Kinect
  22. Altmetric Badge
    Chapter 21 Frontal-Standing Pose Based Person Identification Using Kinect
  23. Altmetric Badge
    Chapter 22 A Virtual Handwriting Tablet Based on Pen Shadow Cues
  24. Altmetric Badge
    Chapter 23 HOUDINI: Introducing Object Tracking and Pen Recognition for LLP Tabletops
  25. Altmetric Badge
    Chapter 24 Detecting Address Estimation Errors from Users’ Reactions in Multi-user Agent Conversation
  26. Altmetric Badge
    Chapter 25 Evaluation of Leap Motion Controller with a High Precision Optical Tracking System
  27. Altmetric Badge
    Chapter 26 Proposal of a Method to Measure Difficulty Level of Programming Code with Eye-Tracking
  28. Altmetric Badge
    Chapter 27 Expressing Observation Direction through Face and Body Rotation in a Multi-user Conversation Setting
  29. Altmetric Badge
    Chapter 28 Gaze Location Prediction with Depth Features as Auxiliary Information
  30. Altmetric Badge
    Chapter 29 Study and Evaluation of Separability Techniques and Occlusion in Multitouch Surfaces
  31. Altmetric Badge
    Chapter 30 Human Activity Recognition from Kinect Captured Data Using Stick Model
  32. Altmetric Badge
    Chapter 31 Multi-sensor Based Gestures Recognition with a Smart Finger Ring
  33. Altmetric Badge
    Chapter 32 View-Invariant Human Detection from RGB-D Data of Kinect Using Continuous Hidden Markov Model
  34. Altmetric Badge
    Chapter 33 A Survey of Datasets for Human Gesture Recognition
  35. Altmetric Badge
    Chapter 34 Accessing Cause-Result Relation and Diplomatic Information in Ancient “Journalistic” Texts with Universal Words
  36. Altmetric Badge
    Chapter 35 Human Factors in the Design of Arabic-Language Interfaces in Assistive Technologies for Learning Difficulties
  37. Altmetric Badge
    Chapter 36 Design and Development of Speech Interaction: A Methodology
  38. Altmetric Badge
    Chapter 37 Introducing Consciousnet : Internet Content as an Environment for Human-Machine Interaction
  39. Altmetric Badge
    Chapter 38 Can User-Paced, Menu-free Spoken Language Interfaces Improve Dual Task Handling While Driving?
  40. Altmetric Badge
    Chapter 39 Chinese Romanization and Its Application in HCI
  41. Altmetric Badge
    Chapter 40 Driving with a Speech Interaction System: Effect of Personality on Performance and Attitude of Driver
  42. Altmetric Badge
    Chapter 41 Effects of Language Variety on Personality Perception in Embodied Conversational Agents
  43. Altmetric Badge
    Chapter 42 Long Text Reading in a Car
  44. Altmetric Badge
    Chapter 43 Let’s Get Personal
  45. Altmetric Badge
    Chapter 44 Multimodal Behaviours in Comparable Danish and Polish Human-Human Triadic Spontaneous Interactions
  46. Altmetric Badge
    Chapter 45 Building Rapport between Human and ECA: A Pilot Study
  47. Altmetric Badge
    Chapter 46 The Effect of Voice Instruction on the Construction of Mental Model
  48. Altmetric Badge
    Chapter 47 Discourse Particles and User Characteristics in Naturalistic Human-Computer Interaction
  49. Altmetric Badge
    Chapter 48 The Effects of Working Memory Load and Mental Imagery on Metaphoric Meaning Access in Metaphor Comprehension
  50. Altmetric Badge
    Chapter 49 Human Factors in the Design of BCI-Controlled Wheelchairs
  51. Altmetric Badge
    Chapter 50 Interface Design and Dynamic Audio
  52. Altmetric Badge
    Chapter 51 A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters
  53. Altmetric Badge
    Chapter 52 Tangible or Not Tangible – A Comparative Study of Interaction Types for Process Modeling Support
  54. Altmetric Badge
    Chapter 53 Body Image and Body Schema: Interaction Design for and through Embodied Cognition
  55. Altmetric Badge
    Chapter 54 Exploring Initiative Interactions on a Proxemic and Ambient Public Screen
  56. Altmetric Badge
    Chapter 55 Evaluation of Tactile Drift Displays in Helicopter
  57. Altmetric Badge
    Chapter 56 Development of Interaction Concepts for Touchless Human-Computer Interaction with Geographic Information Systems
  58. Altmetric Badge
    Chapter 57 Spyractable: A Tangible User Interface Modular Synthesizer
  59. Altmetric Badge
    Chapter 58 Neural Interface Emotiv EPOC and Arduino: Brain-Computer Interaction in a Proof of Concept
  60. Altmetric Badge
    Chapter 59 A Heuristic Model of Vibrotactile Haptic Feedbacks Elicitation Based on Empirical Review
  61. Altmetric Badge
    Chapter 60 Auditory Emoticons: Iterative Design and Acoustic Characteristics of Emotional Auditory Icons and Earcons
  62. Altmetric Badge
    Chapter 61 Natural Forms of Communication and Adaptive Behaviour in Human-Computer-Interaction
  63. Altmetric Badge
    Chapter 62 Backchannel Head Nods in Danish First Meeting Encounters with a Humanoid Robot: The Role of Physical Embodiment
  64. Altmetric Badge
    Chapter 63 Recommended Considerations for Human-Robot Interaction Communication Requirements
  65. Altmetric Badge
    Chapter 64 An Emotional Framework for a Real-Life Worker Simulation
  66. Altmetric Badge
    Chapter 65 Behavioral Persona for Human-Robot Interaction: A Study Based on Pet Robot
  67. Altmetric Badge
    Chapter 66 Robotic Border Crosser TNG - Creating an Interactive Mixed Reality
  68. Altmetric Badge
    Chapter 67 Emotion Transmission System Using a Cellular Phone-Type Teleoperated Robot with a Mobile Projector
  69. Altmetric Badge
    Chapter 68 Design of an Emotion Elicitation Framework for Arabic Speakers
  70. Altmetric Badge
    Chapter 69 Analysing Emotional Video Using Consumer EEG Hardware
  71. Altmetric Badge
    Chapter 70 Emotracking Digital Art
  72. Altmetric Badge
    Chapter 71 Estimation of Emotion by Electroencephalography for Music Therapy
  73. Altmetric Badge
    Chapter 72 Evaluating User’s Emotional Experience in HCI: The PhysiOBS Approach
  74. Altmetric Badge
    Chapter 73 Proposal for the Model of Occurrence of Negative Response toward Humanlike Agent Based on Brain Function by Qualitative Reasoning
  75. Altmetric Badge
    Chapter 74 Current and New Research Perspectives on Dynamic Facial Emotion Detection in Emotional Interface
  76. Altmetric Badge
    Chapter 75 Evaluation of Graceful Movement in Virtual Fitting through Expressed Emotional Response and Emotion Expressed via Physiology Measures
Attention for Chapter 49: Human Factors in the Design of BCI-Controlled Wheelchairs
Altmetric Badge

About this Attention Score

  • Average Attention Score compared to outputs of the same age
  • Average Attention Score compared to outputs of the same age and source

Mentioned by

twitter
2 X users

Citations

dimensions_citation
8 Dimensions

Readers on

mendeley
20 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Human Factors in the Design of BCI-Controlled Wheelchairs
Chapter number 49
Book title
Human-Computer Interaction. Advanced Interaction Modalities and Techniques
Published in
Lecture notes in computer science, January 2014
DOI 10.1007/978-3-319-07230-2_49
Book ISBNs
978-3-31-907229-6, 978-3-31-907230-2
Authors

Wafa Alrajhi, Manar Hosny, Areej Al-Wabil, Arwa Alabdulkarim

Timeline

Login to access the full chart related to this output.

If you don’t have an account, click here to discover Explorer

X Demographics

X Demographics

The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
As of 1 July 2024, you may notice a temporary increase in the numbers of X profiles with Unknown location. Click here to learn more.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 20 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Saudi Arabia 1 5%
Unknown 19 95%

Demographic breakdown

Readers by professional status Count As %
Researcher 7 35%
Student > Bachelor 2 10%
Professor > Associate Professor 2 10%
Student > Ph. D. Student 2 10%
Student > Master 2 10%
Other 2 10%
Unknown 3 15%
Readers by discipline Count As %
Computer Science 8 40%
Engineering 5 25%
Medicine and Dentistry 2 10%
Neuroscience 2 10%
Unknown 3 15%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 2. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 14 November 2015.
All research outputs
#14,197,145
of 22,757,541 outputs
Outputs from Lecture notes in computer science
#4,307
of 8,126 outputs
Outputs of similar age
#173,658
of 305,255 outputs
Outputs of similar age from Lecture notes in computer science
#146
of 279 outputs
Altmetric has tracked 22,757,541 research outputs across all sources so far. This one is in the 35th percentile – i.e., 35% of other outputs scored the same or lower than it.
So far Altmetric has tracked 8,126 research outputs from this source. They receive a mean Attention Score of 5.0. This one is in the 44th percentile – i.e., 44% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 305,255 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 40th percentile – i.e., 40% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 279 others from the same source and published within six weeks on either side of this one. This one is in the 44th percentile – i.e., 44% of its contemporaries scored the same or lower than it.