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Physically Based Shader Development for Unity 2017

Overview of attention for book
Attention for Chapter 3: The Graphics Pipeline
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8 Mendeley
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Chapter title
The Graphics Pipeline
Chapter number 3
Book title
Physically Based Shader Development for Unity 2017
Published by
Apress, Berkeley, CA, January 2018
DOI 10.1007/978-1-4842-3309-2_3
Book ISBNs
978-1-4842-3308-5, 978-1-4842-3309-2
Authors

Claudia Doppioslash

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Bulgaria 1 13%
Unknown 7 88%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 3 38%
Researcher 2 25%
Student > Bachelor 1 13%
Other 1 13%
Unknown 1 13%
Readers by discipline Count As %
Computer Science 4 50%
Arts and Humanities 2 25%
Engineering 1 13%
Unknown 1 13%