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Physically Based Shader Development for Unity 2017

Overview of attention for book
Attention for Chapter 9: Making a Shader Physically Based
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Chapter title
Making a Shader Physically Based
Chapter number 9
Book title
Physically Based Shader Development for Unity 2017
Published by
Apress, Berkeley, CA, January 2018
DOI 10.1007/978-1-4842-3309-2_9
Book ISBNs
978-1-4842-3308-5, 978-1-4842-3309-2
Authors

Claudia Doppioslash

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 1 100%
Readers by discipline Count As %
Arts and Humanities 1 100%