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Computers Helping People with Special Needs

Overview of attention for book
Cover of 'Computers Helping People with Special Needs'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Methodological Considerations for Involving SpLD Practitioners and Specialists in Designing Interactive Learning Systems
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    Chapter 2 Involving Users in the Design of ICT Aimed to Improve Education, Work, and Leisure for Users with Intellectual Disabilities
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    Chapter 3 PDA Software Aimed at Improving Workplace Adaptation for People with Cognitive Disabilities
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    Chapter 4 EasyICT: A Framework for Measuring ICT-Skills of People with Cognitive Disabilities
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    Chapter 5 Towards an Interactive Screening Program for Developmental Dyslexia: Eye Movement Analysis in Reading Arabic Texts
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    Chapter 6 Developing a Multimedia Environment to Aid in Vocalization for People on the Autism Spectrum: A User-Centered Design Approach
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    Chapter 7 The Performance of Mouse Proficiency for Adolescents with Intellectual Disabilities
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    Chapter 8 When Words Fall Short: Helping People with Aphasia to Express
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    Chapter 9 MarkerMouse: Mouse Cursor Control Using a Head-Mounted Marker
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    Chapter 10 Using Triaxial Acceleration Sensors as Input Devices for Disabled Persons
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    Chapter 11 Canceling Interference Caused by Tremors in Joystick Controller: Study Case in a Power Wheelchair
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    Chapter 12 Developing Rehabilitation Robots for the Brain Injured
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    Chapter 13 A Rehabilitation Method with Visual and Haptic Guidance for Children with Upper Extremity Disability
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    Chapter 14 SSVEP Based Brain-Computer Interface for Robot Control
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    Chapter 15 Text Composing Software for Disabled People, Using Blink and Motion Detection
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    Chapter 16 Augmented and Alternative Communication System Based on Dasher Application and an Accelerometer
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    Chapter 17 Evaluation of WordTree System with Motor Disabled Users
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    Chapter 18 Evaluation of SpreadKey System with Motor Impaired Users
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    Chapter 19 An Integrated Text Entry System Design for Severe Physical Disabilities
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    Chapter 20 Qanti: A Software Tool for Quick Ambiguous Non-standard Text Input
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    Chapter 21 A Prototype Scanning System with an Ambiguous Keyboard and a Predictive Disambiguation Algorithm
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    Chapter 22 An Ambiguous Keyboard Based on "Character Graphical Association" for the Severely Physically Handicapped
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    Chapter 23 The Deaf and Online Comprehension Texts, How Can Technology Help?
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    Chapter 24 Extraction of Displayed Objects Corresponding to Demonstrative Words for Use in Remote Transcription
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    Chapter 25 E-Scribe: Ubiquitous Real-Time Speech Transcription for the Hearing-Impaired
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    Chapter 26 SportSign: A Service to Make Sports News Accessible to Deaf Persons in Sign Languages
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    Chapter 27 Synote: Accessible and Assistive Technology Enhancing Learning for All Students
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    Chapter 28 Teaching English to Deaf Adults: “SignOnOne” – An Online Course for Beginners
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    Chapter 29 A Web Based Platform for Sign Language Corpus Creation
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    Chapter 30 Context Analysis of Universal Communication through Local Sign Languages Applying Multivariate Analysis
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    Chapter 31 Toward Automatic Sign Language Recognition from Web3D Based Scenes
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    Chapter 32 Introducing Arabic Sign Language for Mobile Phones
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    Chapter 33 Sign Language Interpreter Module: Accessible Video Retrieval with Subtitles
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    Chapter 34 Real-Time Walk Light Detection with a Mobile Phone
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    Chapter 35 An Ultrasonic Blind Guidance System for Street Crossings
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    Chapter 36 Pedestrian Navigation System Using Tone Gradient and Robotic GIS
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    Chapter 37 MOST-NNG: An Accessible GPS Navigation Application Integrated into the MObile Slate Talker (MOST) for the Blind
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    Chapter 38 Improving Computer Vision-Based Indoor Wayfinding for Blind Persons with Context Information
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    Chapter 39 Computer Vision-Based Door Detection for Accessibility of Unfamiliar Environments to Blind Persons
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    Chapter 40 Development and Installation of Programmable Light-Emitting Braille Blocks
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    Chapter 41 FLIPPS for the Blind - An Object Detector for Medium Distances Using Concerted Fingertip Stimulation
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    Chapter 42 Camera Based Target Acquisition Augmented with Phosphene Sensations
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    Chapter 43 A Mobile Phone Application Enabling Visually Impaired Users to Find and Read Product Barcodes
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    Chapter 44 A Model to Develop Videogames for Orientation and Mobility
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    Chapter 45 Underestimated Cerebral Visual Impairment Requires Innovative Thinking When Using AT
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    Chapter 46 Eye Tracking for Low Vision Aids - Toward Guiding of Gaze
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    Chapter 47 Assistive Technologies as Effective Mediators in Interpersonal Social Interactions for Persons with Visual Disability
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    Chapter 48 Clothes Matching for Blind and Color Blind People
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    Chapter 49 A Basic Inspection of Wall-Climbing Support System for the Visually Challenged
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    Chapter 50 Makeup Support System for Visually Impaired Persons: Overview of System Functions
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    Chapter 51 WebTrax: Visualizing Non-visual Web Interactions
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    Chapter 52 A Context-Based Grammar Generation in Mixed Initiative Dialogue System for Visually Impaired
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    Chapter 53 Design and Development of Spoken Dialog Systems Incorporating Speech Synthesis of Viennese Varieties
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    Chapter 54 Methods for the Visually Impaired to Retrieve Audio Information Efficiently
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    Chapter 55 Binocular Vision Impairments Therapy Supported by Contactless Eye-Gaze Tracking System
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    Chapter 56 Realization of Direct Manipulation for Visually Impaired on Touch Panel Interface
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    Chapter 57 Inspired by Sharp Vision: The Full HD Desktop Video Magnifier “Eagle”
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    Chapter 58 Non-sequential Mathematical Notations in the LAMBDA System
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    Chapter 59 MathML to ASCII-Braille and Hierarchical Tree Converter
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    Chapter 60 Tactile Graphic Tool for Portable Digital Pad
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    Chapter 61 Spoken Mathematics Using Prosody, Earcons and Spearcons
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    Chapter 62 On Necessity of a New Method to Read Out Math Contents Properly in DAISY
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    Chapter 63 Innovative Methods for Accessing Mathematics by Visually Impaired Users
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    Chapter 64 ICCHP Keynote: Designing Haptic Interaction for a Collaborative World
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    Chapter 65 Improving the Accessibility of ASCII Graphics for the Blind Students
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    Chapter 66 Development of a Musical Score System Using Body-Braille
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    Chapter 67 Analysis of Awareness while Touching the Tactile Figures Using Near-Infrared Spectroscopy
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    Chapter 68 Development of Directly Manipulable Tactile Graphic System with Audio Support Function
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    Chapter 69 AutOMathic Blocks: Supporting Learning Games for Young Blind Students
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    Chapter 70 Audio-Haptic Browser for a Geographical Information System
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    Chapter 71 A Graphical Tactile Screen-Explorer
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    Chapter 72 Reading Braille and Tactile Ink-Print on a Planar Tactile Display
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    Chapter 73 Enhancing Single Touch Gesture Classifiers to Multitouch Support
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    Chapter 74 User-Interface Filter for Two-Dimensional Haptic Interaction
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    Chapter 75 Improving Screen Magnification Using the HyperBraille Multiview Windowing Technique
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    Chapter 76 Three-Dimensional Tactile Models for Blind People and Recognition of 3D Objects by Touch: Introduction to the Special Thematic Session
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    Chapter 77 Models of Mathematically Defined Curved Surfaces for Tactile Learning
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    Chapter 78 Enlarged Skeleton Models of Plankton for Tactile Teaching
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    Chapter 79 Reproduction of Tactile Paintings for Visual Impairments Utilized Three-Dimensional Modeling System and the Effect of Difference in the Painting Size on Tactile Perception
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    Chapter 80 Tactile Map Automated Creation System to Enhance the Mobility of Blind Persons—Its Design Concept and Evaluation through Experiment
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    Chapter 81 Development of Tactile Graphics Production Software for Three-Dimensional Projections
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    Chapter 82 Comprehending and Making Drawings of 3D Objects by Visually Impaired People: Research on Drawings of Geometric Shapes by Various Methods of Projection
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    Chapter 83 Human-Computer Interaction and Usability Engineering for Elderly (HCI4AGING): Introduction to the Special Thematic Session
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    Chapter 84 A Device to Evaluate Broadcast Background Sound Balance Using Loudness for Elderly Listeners
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    Chapter 85 Automatic Live Monitoring of Communication Quality for Normal-Hearing and Hearing-Impaired Listeners
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    Chapter 86 Portrait: Portraying Individuality
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    Chapter 87 Mental Models of Menu Structures in Diabetes Assistants
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    Chapter 88 Touch Screen User Interfaces for Older Subjects
  90. Altmetric Badge
    Chapter 89 Using a Wearable Insole Gait Analyzing System for Automated Mobility Assessment for Older People
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (85th percentile)
  • High Attention Score compared to outputs of the same age and source (86th percentile)

Mentioned by

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Title
Computers Helping People with Special Needs
Published by
ADS, January 2010
DOI 10.1007/978-3-642-14100-3
Pubmed ID
ISBNs
978-3-64-214099-0, 978-3-64-214100-3
Authors

Tekin E, Coughlan JM

Editors

Klaus Miesenberger, Joachim Klaus, Wolfgang Zagler, Arthur Karshmer

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 44 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 44 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 3 7%
Student > Master 2 5%
Professor > Associate Professor 1 2%
Unknown 38 86%
Readers by discipline Count As %
Computer Science 3 7%
Medicine and Dentistry 2 5%
Business, Management and Accounting 1 2%
Engineering 1 2%
Unknown 37 84%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 8. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 16 August 2022.
All research outputs
#4,233,221
of 23,103,436 outputs
Outputs from ADS
#3,356
of 37,502 outputs
Outputs of similar age
#24,067
of 165,238 outputs
Outputs of similar age from ADS
#108
of 799 outputs
Altmetric has tracked 23,103,436 research outputs across all sources so far. Compared to these this one has done well and is in the 81st percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 37,502 research outputs from this source. They receive a mean Attention Score of 4.6. This one has done particularly well, scoring higher than 91% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 165,238 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 85% of its contemporaries.
We're also able to compare this research output to 799 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 86% of its contemporaries.