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Mendeley readers
Chapter title |
Co-creating Networked Educational Innovations via Process Simulations
|
---|---|
Chapter number | 17 |
Book title |
Frontiers in Gaming Simulation
|
Published by |
Springer, Cham, January 2014
|
DOI | 10.1007/978-3-319-04954-0_17 |
Book ISBNs |
978-3-31-904953-3, 978-3-31-904954-0
|
Authors |
Riitta Smeds, Svante Suominen, Päivi Pöyry-Lassila |
Mendeley readers
The data shown below were compiled from readership statistics for 14 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 14 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Researcher | 4 | 29% |
Student > Bachelor | 2 | 14% |
Student > Master | 2 | 14% |
Student > Doctoral Student | 1 | 7% |
Unknown | 5 | 36% |
Readers by discipline | Count | As % |
---|---|---|
Business, Management and Accounting | 3 | 21% |
Engineering | 2 | 14% |
Economics, Econometrics and Finance | 1 | 7% |
Computer Science | 1 | 7% |
Social Sciences | 1 | 7% |
Other | 1 | 7% |
Unknown | 5 | 36% |