E-Learning and Games
Springer, Cham
Chapter title |
Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition
|
---|---|
Chapter number | 1 |
Book title |
E-Learning and Games
|
Published by |
Springer, Cham, June 2017
|
DOI | 10.1007/978-3-319-65849-0_1 |
Book ISBNs |
978-3-31-965848-3, 978-3-31-965849-0
|
Authors |
Denis Savosin, Simant Prakoonwit, Feng Tian, Jingui Liang, Zhigeng Pan |
Country | Count | As % |
---|---|---|
Unknown | 13 | 100% |
Readers by professional status | Count | As % |
---|---|---|
Researcher | 2 | 15% |
Lecturer > Senior Lecturer | 1 | 8% |
Lecturer | 1 | 8% |
Student > Ph. D. Student | 1 | 8% |
Student > Bachelor | 1 | 8% |
Other | 2 | 15% |
Unknown | 5 | 38% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 38% |
Arts and Humanities | 1 | 8% |
Psychology | 1 | 8% |
Engineering | 1 | 8% |
Design | 1 | 8% |
Other | 0 | 0% |
Unknown | 4 | 31% |