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Mendeley readers
Chapter title |
The Gamification of Cybersecurity Training
|
---|---|
Chapter number | 13 |
Book title |
E-Learning and Games
|
Published by |
Springer, Cham, June 2017
|
DOI | 10.1007/978-3-319-65849-0_13 |
Book ISBNs |
978-3-31-965848-3, 978-3-31-965849-0
|
Authors |
Natalie Coull, Iain Donald, Ian Ferguson, Eamonn Keane, Thomas Mitchell, Oliver V. Smith, Erin Stevenson, Paddy Tomkins |
Mendeley readers
The data shown below were compiled from readership statistics for 55 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 55 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 9 | 16% |
Student > Bachelor | 6 | 11% |
Student > Ph. D. Student | 5 | 9% |
Lecturer | 4 | 7% |
Researcher | 3 | 5% |
Other | 12 | 22% |
Unknown | 16 | 29% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 25 | 45% |
Arts and Humanities | 4 | 7% |
Psychology | 3 | 5% |
Social Sciences | 2 | 4% |
Unspecified | 2 | 4% |
Other | 1 | 2% |
Unknown | 18 | 33% |