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Timeline
Mendeley readers
Chapter title |
How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations?
|
---|---|
Chapter number | 17 |
Book title |
E-Learning and Games
|
Published by |
Springer, Cham, June 2017
|
DOI | 10.1007/978-3-319-65849-0_17 |
Book ISBNs |
978-3-31-965848-3, 978-3-31-965849-0
|
Authors |
Joseph Ratcliffe, Alain Simons |
Mendeley readers
The data shown below were compiled from readership statistics for 23 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 23 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 4 | 17% |
Student > Master | 4 | 17% |
Lecturer | 3 | 13% |
Other | 1 | 4% |
Student > Doctoral Student | 1 | 4% |
Other | 5 | 22% |
Unknown | 5 | 22% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 5 | 22% |
Design | 5 | 22% |
Engineering | 4 | 17% |
Social Sciences | 2 | 9% |
Unspecified | 1 | 4% |
Other | 1 | 4% |
Unknown | 5 | 22% |