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Mendeley readers
Chapter title |
Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models
|
---|---|
Chapter number | 2 |
Book title |
Motion in Games
|
Published by |
Springer, Berlin, Heidelberg, November 2010
|
DOI | 10.1007/978-3-642-16958-8_2 |
Book ISBNs |
978-3-64-216957-1, 978-3-64-216958-8
|
Authors |
Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges |
Mendeley readers
The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United Kingdom | 1 | 5% |
Greece | 1 | 5% |
Denmark | 1 | 5% |
Canada | 1 | 5% |
Unknown | 18 | 82% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 7 | 32% |
Student > Bachelor | 3 | 14% |
Other | 3 | 14% |
Researcher | 2 | 9% |
Student > Master | 2 | 9% |
Other | 4 | 18% |
Unknown | 1 | 5% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 12 | 55% |
Engineering | 4 | 18% |
Design | 2 | 9% |
Arts and Humanities | 1 | 5% |
Agricultural and Biological Sciences | 1 | 5% |
Other | 0 | 0% |
Unknown | 2 | 9% |