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Mendeley readers
Chapter title |
Level of Detail AI for Virtual Characters in Games and Simulation
|
---|---|
Chapter number | 20 |
Book title |
Motion in Games
|
Published by |
Springer, Berlin, Heidelberg, November 2010
|
DOI | 10.1007/978-3-642-16958-8_20 |
Book ISBNs |
978-3-64-216957-1, 978-3-64-216958-8
|
Authors |
Michael Wißner, Felix Kistler, Elisabeth André |
Mendeley readers
The data shown below were compiled from readership statistics for 12 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Mexico | 1 | 8% |
Czechia | 1 | 8% |
Italy | 1 | 8% |
France | 1 | 8% |
Unknown | 8 | 67% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 5 | 42% |
Student > Doctoral Student | 2 | 17% |
Researcher | 2 | 17% |
Student > Master | 1 | 8% |
Student > Bachelor | 1 | 8% |
Other | 0 | 0% |
Unknown | 1 | 8% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 83% |
Engineering | 1 | 8% |
Unknown | 1 | 8% |