↓ Skip to main content

Learn C++ for Game Development

Overview of attention for book
Cover of 'Learn C++ for Game Development'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Beginning C++
  3. Altmetric Badge
    Chapter 2 Writing a Guessing Game with C++ Types
  4. Altmetric Badge
    Chapter 3 Creating Calculators with Operators
  5. Altmetric Badge
    Chapter 4 Beginning C++ Game Development with Arrays
  6. Altmetric Badge
    Chapter 5 Functions, the Building Blocks of C++
  7. Altmetric Badge
    Chapter 6 Making Decisions with Flow Control
  8. Altmetric Badge
    Chapter 7 Organizing Projects Using Files and Namespaces
  9. Altmetric Badge
    Chapter 8 Object-Oriented Programming with Classes
  10. Altmetric Badge
    Chapter 9 Controlling Data with Access Modifiers
  11. Altmetric Badge
    Chapter 10 Building Games with Inheritance
  12. Altmetric Badge
    Chapter 11 Designing Game Code with Polymorphism
  13. Altmetric Badge
    Chapter 12 Copying and Assigning Data to Objects
  14. Altmetric Badge
    Chapter 13 The STL String Class
  15. Altmetric Badge
    Chapter 14 STL Array and Vector
  16. Altmetric Badge
    Chapter 15 STL List
  17. Altmetric Badge
    Chapter 16 STL’s Associative Containers
  18. Altmetric Badge
    Chapter 17 STL’s Stack and Queue
  19. Altmetric Badge
    Chapter 18 STL’s bitset
  20. Altmetric Badge
    Chapter 19 Using the STL in Text Adventure
  21. Altmetric Badge
    Chapter 20 Template Programming
  22. Altmetric Badge
    Chapter 21 Practical Template Programming
  23. Altmetric Badge
    Chapter 22 Managing Memory for Game Developers
  24. Altmetric Badge
    Chapter 23 Useful Design Patterns for Game Development
  25. Altmetric Badge
    Chapter 24 Using File IO to Save and Load Games
  26. Altmetric Badge
    Chapter 25 Speeding Up Games with Concurrent Programming
  27. Altmetric Badge
    Chapter 26 Supporting Multiple Platforms in C++
  28. Altmetric Badge
    Chapter 27 Wrapping Up
Attention for Chapter 27: Wrapping Up
Altmetric Badge
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Wrapping Up
Chapter number 27
Book title
Learn C++ for Game Development
Published by
Apress, Berkeley, CA, January 2014
DOI 10.1007/978-1-4302-6458-3_27
Book ISBNs
978-1-4302-6457-6, 978-1-4302-6458-3
Authors

Bruce Sutherland