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Learn C++ for Game Development

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Cover of 'Learn C++ for Game Development'

Table of Contents

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    Book Overview
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    Chapter 1 Beginning C++
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    Chapter 2 Writing a Guessing Game with C++ Types
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    Chapter 3 Creating Calculators with Operators
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    Chapter 4 Beginning C++ Game Development with Arrays
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    Chapter 5 Functions, the Building Blocks of C++
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    Chapter 6 Making Decisions with Flow Control
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    Chapter 7 Organizing Projects Using Files and Namespaces
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    Chapter 8 Object-Oriented Programming with Classes
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    Chapter 9 Controlling Data with Access Modifiers
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    Chapter 10 Building Games with Inheritance
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    Chapter 11 Designing Game Code with Polymorphism
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    Chapter 12 Copying and Assigning Data to Objects
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    Chapter 13 The STL String Class
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    Chapter 14 STL Array and Vector
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    Chapter 15 STL List
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    Chapter 16 STL’s Associative Containers
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    Chapter 17 STL’s Stack and Queue
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    Chapter 18 STL’s bitset
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    Chapter 19 Using the STL in Text Adventure
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    Chapter 20 Template Programming
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    Chapter 21 Practical Template Programming
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    Chapter 22 Managing Memory for Game Developers
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    Chapter 23 Useful Design Patterns for Game Development
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    Chapter 24 Using File IO to Save and Load Games
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    Chapter 25 Speeding Up Games with Concurrent Programming
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    Chapter 26 Supporting Multiple Platforms in C++
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    Chapter 27 Wrapping Up
Overall attention for this book and its chapters
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16 Mendeley
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Title
Learn C++ for Game Development
Published by
Apress, June 2014
DOI 10.1007/978-1-4302-6458-3
ISBNs
978-1-4302-6458-3, 978-1-4302-6457-6
Authors

Bruce Sutherland, Sutherland, Bruce

X Demographics

X Demographics

The data shown below were collected from the profile of 1 X user who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 16 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Korea, Republic of 1 6%
Unknown 15 94%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 8 50%
Student > Master 2 13%
Professor 1 6%
Lecturer 1 6%
Student > Postgraduate 1 6%
Other 0 0%
Unknown 3 19%
Readers by discipline Count As %
Computer Science 7 44%
Engineering 2 13%
Agricultural and Biological Sciences 1 6%
Linguistics 1 6%
Materials Science 1 6%
Other 1 6%
Unknown 3 19%