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Mendeley readers
Chapter title |
The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening
|
---|---|
Chapter number | 36 |
Book title |
Augmented Reality, Virtual Reality, and Computer Graphics
|
Published by |
Springer, Cham, June 2017
|
DOI | 10.1007/978-3-319-60922-5_36 |
Book ISBNs |
978-3-31-960921-8, 978-3-31-960922-5
|
Authors |
Costas Boletsis, Simon McCallum |
Mendeley readers
The data shown below were compiled from readership statistics for 32 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 32 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 6 | 19% |
Researcher | 4 | 13% |
Student > Bachelor | 4 | 13% |
Student > Master | 4 | 13% |
Student > Doctoral Student | 2 | 6% |
Other | 1 | 3% |
Unknown | 11 | 34% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 31% |
Arts and Humanities | 1 | 3% |
Chemical Engineering | 1 | 3% |
Business, Management and Accounting | 1 | 3% |
Psychology | 1 | 3% |
Other | 6 | 19% |
Unknown | 12 | 38% |