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Mendeley readers
Chapter title |
Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App
|
---|---|
Chapter number | 32 |
Book title |
Designing the Digital Transformation
|
Published by |
Springer, Cham, May 2017
|
DOI | 10.1007/978-3-319-59144-5_32 |
Book ISBNs |
978-3-31-959143-8, 978-3-31-959144-5
|
Authors |
Matthias Feldotto, Thomas John, Dennis Kundisch, Paul Hemsen, Katrin Klingsieck, Alexander Skopalik |
Mendeley readers
The data shown below were compiled from readership statistics for 41 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 41 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 8 | 20% |
Student > Ph. D. Student | 8 | 20% |
Student > Bachelor | 3 | 7% |
Student > Doctoral Student | 3 | 7% |
Professor > Associate Professor | 3 | 7% |
Other | 7 | 17% |
Unknown | 9 | 22% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 14 | 34% |
Business, Management and Accounting | 6 | 15% |
Psychology | 3 | 7% |
Engineering | 2 | 5% |
Unspecified | 1 | 2% |
Other | 3 | 7% |
Unknown | 12 | 29% |