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Interactive Storytelling

Overview of attention for book
Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Touchscreen Poetry: Analyzing Gestural Digital Poems
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    Chapter 2 Open Design Challenges for Interactive Emergent Narrative
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    Chapter 3 Reflective Rereading and the SimCity Effect in Interactive Stories
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    Chapter 4 Tensions of Plot in Interactive Digital Storytelling
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    Chapter 5 Design Approaches for Interactive Digital Narrative
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    Chapter 6 Adaptive Storyworlds
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    Chapter 7 The Moody Mask Model
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    Chapter 8 Creative Help: A Story Writing Assistant
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    Chapter 9 Remember That Time? Telling Interesting Stories from Past Interactions
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    Chapter 10 Hybrid Books for Interactive Digital Storytelling: Connecting Story Entities and Emotions to Smart Environments
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    Chapter 11 Automatic Annotation of Characters’ Emotions in Stories
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    Chapter 12 Authoring Background Character Responses to Foreground Characters
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    Chapter 13 Using a Controlled Natural Language for Specifying the Narratives of Serious Games
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    Chapter 14 Tracery: An Author-Focused Generative Text Tool
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    Chapter 15 A Semantic Foundation for Mixed-Initiative Computational Storytelling
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    Chapter 16 Revisiting Computational Models of Creative Storytelling Based on Imaginative Recall
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    Chapter 17 Narrative Review Process: Getting Useful Feedback on Your Story
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    Chapter 18 Connecting the Dots: Quantifying the Narrative Experience in Interactive Media
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    Chapter 19 Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment
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    Chapter 20 Mise-en-scène: Playful Interactive Mechanics to Enhance Children’s Digital Books
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    Chapter 21 Story Immersion in a Gesture-Based Audio-Only Game
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    Chapter 22 Generating Side Quests from Building Blocks
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    Chapter 23 Towards Measuring Consistency Across Transmedial Narratives
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    Chapter 24 Evaluation of Yasmine’s Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories
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    Chapter 25 What Makes a Successful Emergent Narrative: The Case of Crusader Kings II
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    Chapter 26 New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor’s Interactive Storytelling
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    Chapter 27 Urban Games and Storification
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    Chapter 28 Novel Dramatic and Ludic Tensions Arising from Mixed Reality Performance as Exemplified in Better Than Life
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    Chapter 29 Social Media Fiction
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    Chapter 30 Film Education for Primary-School Students
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    Chapter 31 Enabling Instrumental Interaction Through Electronics Making: Effects on Children’s Storytelling
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    Chapter 32 Students as Game Designers: Learning by Creating Game Narratives in the Classroom
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    Chapter 33 How Cognitive Niche Construction Shapes Storytelling?
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    Chapter 34 Target BACRIM: Blurring Fact and Fiction to Create an Interactive Documentary Game
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    Chapter 35 Connecting Cat - A Transmedia Learning Project
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    Chapter 36 Collaborative Storytelling in Unity3D
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    Chapter 37 Tell a Story About Anything
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    Chapter 38 Investigating Narrative Modelling for Digital Games
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    Chapter 39 Telling Non-linear Stories with Interval Temporal Logic
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    Chapter 40 Opportunities for Integration in Interactive Storytelling
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    Chapter 41 The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types
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    Chapter 42 No Reflection - An Interactive Narrative
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    Chapter 43 Bird Attack: Interactive Story with Variable Focalization
Attention for Chapter 14: Tracery: An Author-Focused Generative Text Tool
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Citations

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Readers on

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25 Mendeley
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Chapter title
Tracery: An Author-Focused Generative Text Tool
Chapter number 14
Book title
Interactive Storytelling
Published in
Lecture notes in computer science, December 2015
DOI 10.1007/978-3-319-27036-4_14
Book ISBNs
978-3-31-927035-7, 978-3-31-927036-4
Authors

Kate Compton, Ben Kybartas, Michael Mateas

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 25 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 25 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 6 24%
Student > Ph. D. Student 6 24%
Student > Master 2 8%
Other 1 4%
Lecturer > Senior Lecturer 1 4%
Other 3 12%
Unknown 6 24%
Readers by discipline Count As %
Computer Science 12 48%
Arts and Humanities 3 12%
Agricultural and Biological Sciences 1 4%
Social Sciences 1 4%
Unknown 8 32%