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Interactive Storytelling

Overview of attention for book
Cover of 'Interactive Storytelling'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 Touchscreen Poetry: Analyzing Gestural Digital Poems
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    Chapter 2 Open Design Challenges for Interactive Emergent Narrative
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    Chapter 3 Reflective Rereading and the SimCity Effect in Interactive Stories
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    Chapter 4 Tensions of Plot in Interactive Digital Storytelling
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    Chapter 5 Design Approaches for Interactive Digital Narrative
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    Chapter 6 Adaptive Storyworlds
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    Chapter 7 The Moody Mask Model
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    Chapter 8 Creative Help: A Story Writing Assistant
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    Chapter 9 Remember That Time? Telling Interesting Stories from Past Interactions
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    Chapter 10 Hybrid Books for Interactive Digital Storytelling: Connecting Story Entities and Emotions to Smart Environments
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    Chapter 11 Automatic Annotation of Characters’ Emotions in Stories
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    Chapter 12 Authoring Background Character Responses to Foreground Characters
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    Chapter 13 Using a Controlled Natural Language for Specifying the Narratives of Serious Games
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    Chapter 14 Tracery: An Author-Focused Generative Text Tool
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    Chapter 15 A Semantic Foundation for Mixed-Initiative Computational Storytelling
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    Chapter 16 Revisiting Computational Models of Creative Storytelling Based on Imaginative Recall
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    Chapter 17 Narrative Review Process: Getting Useful Feedback on Your Story
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    Chapter 18 Connecting the Dots: Quantifying the Narrative Experience in Interactive Media
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    Chapter 19 Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment
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    Chapter 20 Mise-en-scène: Playful Interactive Mechanics to Enhance Children’s Digital Books
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    Chapter 21 Story Immersion in a Gesture-Based Audio-Only Game
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    Chapter 22 Generating Side Quests from Building Blocks
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    Chapter 23 Towards Measuring Consistency Across Transmedial Narratives
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    Chapter 24 Evaluation of Yasmine’s Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories
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    Chapter 25 What Makes a Successful Emergent Narrative: The Case of Crusader Kings II
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    Chapter 26 New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor’s Interactive Storytelling
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    Chapter 27 Urban Games and Storification
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    Chapter 28 Novel Dramatic and Ludic Tensions Arising from Mixed Reality Performance as Exemplified in Better Than Life
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    Chapter 29 Social Media Fiction
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    Chapter 30 Film Education for Primary-School Students
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    Chapter 31 Enabling Instrumental Interaction Through Electronics Making: Effects on Children’s Storytelling
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    Chapter 32 Students as Game Designers: Learning by Creating Game Narratives in the Classroom
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    Chapter 33 How Cognitive Niche Construction Shapes Storytelling?
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    Chapter 34 Target BACRIM: Blurring Fact and Fiction to Create an Interactive Documentary Game
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    Chapter 35 Connecting Cat - A Transmedia Learning Project
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    Chapter 36 Collaborative Storytelling in Unity3D
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    Chapter 37 Tell a Story About Anything
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    Chapter 38 Investigating Narrative Modelling for Digital Games
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    Chapter 39 Telling Non-linear Stories with Interval Temporal Logic
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    Chapter 40 Opportunities for Integration in Interactive Storytelling
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    Chapter 41 The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types
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    Chapter 42 No Reflection - An Interactive Narrative
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    Chapter 43 Bird Attack: Interactive Story with Variable Focalization
Overall attention for this book and its chapters
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (72nd percentile)
  • Average Attention Score compared to outputs of the same age and source

Mentioned by

twitter
5 X users
facebook
2 Facebook pages

Citations

dimensions_citation
9 Dimensions

Readers on

mendeley
18 Mendeley
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Title
Interactive Storytelling
Published by
Lecture notes in computer science, November 2015
DOI 10.1007/978-3-319-27036-4
ISBNs
978-3-31-927036-4, 978-3-31-927035-7
Editors

Henrik Schoenau-Fog, Luis Emilio Bruni, Sandy Louchart, Sarune Baceviciute

X Demographics

X Demographics

The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 18 100%

Demographic breakdown

Readers by professional status Count As %
Student > Doctoral Student 1 6%
Student > Master 1 6%
Unknown 16 89%
Readers by discipline Count As %
Computer Science 1 6%
Design 1 6%
Unknown 16 89%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 4. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 27 June 2022.
All research outputs
#7,261,624
of 25,165,154 outputs
Outputs from Lecture notes in computer science
#2,166
of 8,153 outputs
Outputs of similar age
#105,854
of 400,203 outputs
Outputs of similar age from Lecture notes in computer science
#257
of 514 outputs
Altmetric has tracked 25,165,154 research outputs across all sources so far. This one has received more attention than most of these and is in the 69th percentile.
So far Altmetric has tracked 8,153 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 5.2. This one has gotten more attention than average, scoring higher than 72% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 400,203 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 72% of its contemporaries.
We're also able to compare this research output to 514 others from the same source and published within six weeks on either side of this one. This one is in the 49th percentile – i.e., 49% of its contemporaries scored the same or lower than it.