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Mendeley readers
Chapter title |
Game Bot Detection Based on Avatar Trajectory
|
---|---|
Chapter number | 11 |
Book title |
Entertainment Computing - ICEC 2008
|
Published by |
Springer, Berlin, Heidelberg, September 2008
|
DOI | 10.1007/978-3-540-89222-9_11 |
Book ISBNs |
978-3-54-089221-2, 978-3-54-089222-9
|
Authors |
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu, Chen, Kuan-Ta, Liao, Andrew, Pao, Hsing-Kuo Kenneth, Chu, Hao-Hua |
Mendeley readers
The data shown below were compiled from readership statistics for 36 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
China | 1 | 3% |
Czechia | 1 | 3% |
Germany | 1 | 3% |
Korea, Republic of | 1 | 3% |
Unknown | 32 | 89% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 11 | 31% |
Student > Master | 7 | 19% |
Professor | 3 | 8% |
Student > Bachelor | 2 | 6% |
Other | 2 | 6% |
Other | 5 | 14% |
Unknown | 6 | 17% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 20 | 56% |
Arts and Humanities | 2 | 6% |
Social Sciences | 2 | 6% |
Business, Management and Accounting | 1 | 3% |
Medicine and Dentistry | 1 | 3% |
Other | 0 | 0% |
Unknown | 10 | 28% |