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Mendeley readers
Chapter title |
Creating an Emotionally Adaptive Game
|
---|---|
Chapter number | 14 |
Book title |
Entertainment Computing - ICEC 2008
|
Published by |
Springer, Berlin, Heidelberg, September 2008
|
DOI | 10.1007/978-3-540-89222-9_14 |
Book ISBNs |
978-3-54-089221-2, 978-3-54-089222-9
|
Authors |
Tim Tijs, Dirk Brokken, Wijnand IJsselsteijn |
Mendeley readers
The data shown below were compiled from readership statistics for 97 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Italy | 2 | 2% |
Netherlands | 1 | 1% |
France | 1 | 1% |
Canada | 1 | 1% |
Taiwan | 1 | 1% |
Slovenia | 1 | 1% |
United States | 1 | 1% |
Unknown | 89 | 92% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 31 | 32% |
Student > Master | 17 | 18% |
Researcher | 11 | 11% |
Professor | 7 | 7% |
Professor > Associate Professor | 7 | 7% |
Other | 18 | 19% |
Unknown | 6 | 6% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 41 | 42% |
Engineering | 13 | 13% |
Psychology | 12 | 12% |
Social Sciences | 9 | 9% |
Philosophy | 3 | 3% |
Other | 11 | 11% |
Unknown | 8 | 8% |