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HCI International 2023 Posters

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Cover of 'HCI International 2023 Posters'

Table of Contents

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    Book Overview
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    Chapter 1 Voyaging: Crowdsource Application for Safe Travelling Experience
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    Chapter 2 BingoFit: A Bingo Clothes Presentation System for Utilizing Owned Clothes
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    Chapter 3 Exploring Design Principles for Speech-to-Visualization Data Entry Interfaces
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    Chapter 4 Crowdsourcing a More Realistic Emotional Lexicon Process
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    Chapter 5 Exploring Opportunities for Visualization-Based Information Translation in Environmental Education: Using Taiwan’s Chenglong Wetland as an Example
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    Chapter 6 A Harmonized Multi-lingual Terminology for ICT Devices and Services with a User-Centric View
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    Chapter 7 ProtoLife: Enhancing Mobile Multimedia Narratives Through Prototyping Techniques
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    Chapter 8 Development of Interactive Teaching Device for Difficult Teaching of Collaborative Robot
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    Chapter 9 Exchanging Files Securely in a Stationary Telepresence Consultation System Using Jitsi Meet
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    Chapter 10 Iteration, Iteration, Iteration: How Restructuring Data Can Reveal Complex Relationships Between Chronic Illnesses and the Apps Intended to Support Them
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    Chapter 11 Development of Applications that Integrate Information from Diverse Systems with a Focus on Information Organization
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    Chapter 12 Characterizing the Information Consumer Behavior: An Explorative Case Study in a Chilean Organization Department
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    Chapter 13 Privacy-Preserving Data Management and Provision System for Personal Data Store
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    Chapter 14 SPOTLink - An Interactive User-Driven Tool to Document and Share Assembly Knowledge in SME
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    Chapter 15 Understanding the Relationship Between Behaviours Using Semantic Technologies
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    Chapter 16 Supporting Nail Art Consultation by Automatic Image Selection and Visual Information Sharing
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    Chapter 17 Clarifying Patterns in Team Communication Through Extended Recurrence Plot with Levenshtein Distance
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    Chapter 18 Quantitative Assessment Methods for the Needs of Airline Safety Management Personnel
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    Chapter 19 Using Automatic and Semi-automatic Methods for Digitizing the Dictionary of Trinidad and Tobago English/Creole into a Graph Database
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    Chapter 20 I Have No Idea What Are These Terms! Exploring Users’ Understanding and Interpretation of Genealogy Results
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    Chapter 21 Modeling Foraging Behavior in GitHub
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    Chapter 22 iWIll: A Real-Time Mobile Application to Expedite First-Aid and Reduce Casualties
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    Chapter 23 “User Journeys”: A Tool to Align Cross-Functional Teams
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    Chapter 24 Supporting Presentation Document Creation Using Visualization of Logical Relationship Between Slides
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    Chapter 25 Generation of Instruction Range Map Based on Analysis of Demonstrative Words and Spatial Domain for Reduction of Miscommunication Among Chinese, Vietnamese and Japanese in Care Facilities
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    Chapter 26 Tiktok as a Learning Tool for Elementary School Students
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    Chapter 27 Automated Content Generation for Intelligent Tutoring Systems
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    Chapter 28 E-Newspaper in International Chinese Language Education
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    Chapter 29 The iMagic E-Learning System on University Students’ Achievement During the COVID-19 Pandemic: Based on Learner-Centered Instruction
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    Chapter 30 Effect of Online Synchronous Peer-Tutoring Writing on the Writing Performance and Attitude of Children
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    Chapter 31 Investigation of Chromatic Perception of School Children During HCI in Computer-Supported Collaborative Learning
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    Chapter 32 Learning Experience of Students:
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    Chapter 33 Augmented Reality as a Promoter of Visualization for the Learning of Mathematics in Ninth-Year of Basic Education
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    Chapter 34 Wordhyve: A MALL Innovation to Support Incidental Vocabulary Learning
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    Chapter 35 Evaluating Young Children’s Computational Thinking Skills Using a Mixed-Reality Environment
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    Chapter 36 Exergame to Promote Exercise Outside Physical Education Classes During a Pandemic
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    Chapter 37 Development and Application Study of Coding Learning Game Using Augmented Reality-Based Tangible Block Chips for Children of Low Age Groups
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    Chapter 38 Challenges in Cybersecurity Group Interoperability Training
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    Chapter 39 Research on the Preference of University Students for the Form of Library Desktop Partition
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    Chapter 40 Exploring the Potential of Augmented Reality in English Language Learning: Designing an Interactive Pronunciation Training App
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    Chapter 41 Integrating 360 Degree, Virtual Reality (VR) Content via Head Mounted Displays (HMD) into Social Sciences Classes
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    Chapter 42 Design of BPM Processes in Higher Education in Ecuador
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    Chapter 43 Model Educational ReVIso Based on Virtual Reality
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    Chapter 44 From Physical to Digital Storytelling. A Comparative Case in School Education
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    Chapter 45 Interactive Course Materials in Higher Institute Learning
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    Chapter 46 Data-Driven Approach for Student Engagement Modelling Based on Learning Behaviour
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    Chapter 47 Enhancing First-Generation College Students’ Prosocial Motivation in Human-Computer Interaction Design: A Review of Literature
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    Chapter 48 Investigating Factors that Influence Learning Outcomes in K-12 Online Education: The Role of Teachers’ Presence Skill and Students’ Grade
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    Chapter 49 Research on the Personalized Design of Gamification Element in E-learning
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    Chapter 50 Research on the Design of Building a Personalized Intelligent Art Interaction System from the Perspective of Scenes
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    Chapter 51 Insights on Metrics’ Correlation of Creativity Assessment for Museum Cultural and Creative Product Design
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    Chapter 52 Research on Folk Belief Space in Fengzhou Ancient Town Based on GIS
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    Chapter 53 Digital Construction Strategy of Yangtze National Cultural Park Based on Digital Twinning Technology
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    Chapter 54 Research on the Digital Protection and Inheritance of Yao Nationality Costumes—Take the Yao Nationality in Liannan, Guangdong as an Example
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    Chapter 55 Connecting Historic Photographs with the Modern Landscape
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    Chapter 56 Artificial Intelligence Painting Interactive Experience Discovers Possibilities for Emotional Healing in the Post-pandemic Era
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    Chapter 57 Research on Protection of Village Cultural Heritage Based on Residents’ Perception and Experience—A Case Study of Fengzhou Ancient Town, Nan’an City, Fujian Province
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    Chapter 58 The Future of the Performing Arts with Extended Reality
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    Chapter 59 Information and Communication Technology in Yogyakarta Heritage Tourism Marketing
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    Chapter 60 Use of Semiotics on the Character Development of Choreography
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    Chapter 61 Interaction Design Practice of Luohua Bird Embroidery Jacket Information in Mixed Reality Context
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    Chapter 62 Research on Systematic Design Framework of Subway Public Art Based on Urban Spirit
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    Chapter 63 Newbie Guides for Omnidirectional Guidance in Head-Mounted-Device-Based Museum Applications
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    Chapter 64 A Study on Exhibitions of Art Interventions for Environmental Sustainability in Rural Communities
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    Chapter 65 Digital Information Provision on Gastronomic Tourism
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    Chapter 66 What are the Drivers in Cultural Development
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    Chapter 67 Study on the Living Inheritance Strategies of Funan Wickerwork in the Context of Rural Revitalization
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    Chapter 68 Study of Development of Library Cultural and Creative Products from the Perspective of the Metaverse
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    Chapter 69 A Study on the Decoding of Regional Cultural Genes and the Design of Cultural and Creative Products
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    Chapter 70 Analysis on the Characteristics of Advocating Business in the Decorative Art of ShanShaanGan Guild Hall from the Perspective of Image Semiotics
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    Chapter 71 Visualizing Ocean Fragility: Glitch Art and Social Media in Marine Conservation
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    Chapter 72 Research on the Design of Digital Experience of Sichuan Opera Face-Changing Based on Flow Theory
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    Chapter 73 Research on the Phygital Innovation Path of the Art Museums Based on Public Participation
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Title
HCI International 2023 Posters
Published by
Springer Nature Switzerland, July 2023
DOI 10.1007/978-3-031-35998-9
ISBNs
978-3-03-135997-2, 978-3-03-135998-9
Editors

Stephanidis, Constantine, Antona, Margherita, Ntoa, Stavroula, Salvendy, Gavriel

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