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Serious Games, Interaction and Simulation

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Cover of 'Serious Games, Interaction and Simulation'

Table of Contents

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    Book Overview
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    Chapter 1 Using Games for the Phonetics Awareness of Children with Down Syndrome
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    Chapter 2 Playful and Gameful Learning in a Hybrid Space
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    Chapter 3 Improving the Learning of Child Movements Through Games
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    Chapter 4 ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children
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    Chapter 5 The Importance of Socio-Emotional Agency in Applied Games for Social Learning
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    Chapter 6 Learning Analytics Model in a Casual Serious Game for Computer Programming Learning
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    Chapter 7 GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities
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    Chapter 8 Automatic Extraction of Gameplay Design Expertise: An Approach Based on Semantic Annotation
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    Chapter 9 Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts
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    Chapter 10 Neurocognitive Stimulation Game: Serious Game for Neurocognitive Stimulation and Assessment
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    Chapter 11 The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games
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    Chapter 12 A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion
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    Chapter 13 Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN)
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    Chapter 14 Sign Language Support – Adding a Gesture Library to the Leap Motion SDK
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    Chapter 15 VirtualSign Game Evaluation
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    Chapter 16 Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engineering Perspective
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    Chapter 17 Social Mpower: An Educational Game for Energy Efficiency
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    Chapter 18 Gamification at Scraim
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    Chapter 19 The LabRint Serious Game: A New Intelligence Analysis Methodology
Overall attention for this book and its chapters
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Title
Serious Games, Interaction and Simulation
Published by
Springer International Publishing, January 2017
DOI 10.1007/978-3-319-51055-2
ISBNs
978-3-31-951054-5, 978-3-31-951055-2
Editors

Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho

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X Demographics

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Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Professor 1 33%
Unknown 2 67%
Readers by discipline Count As %
Arts and Humanities 1 33%
Unknown 2 67%