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Advances in Design and Digital Communication III

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Cover of 'Advances in Design and Digital Communication III'

Table of Contents

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    Book Overview
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    Chapter 1 Data Visualization in Hybrid Space—Constraints and Opportunities for Design
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    Chapter 2 Open Knowledge, Open Archive. An Approach to Open Culture
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    Chapter 3 Embodiment, Memory, and Consent: Strategies to Conduct a Research in Design Using Participatory Observation in Clubs
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    Chapter 4 Supporting the Creation of Audio-Visual Content While Promoting Environmental Awareness: The 2G4N Project
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    Chapter 5 Strategies of Intentional Friction in the User Interface of Digital Games
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    Chapter 6 Ascertaining the Influence of Style on the Credibility and Appeal of a Digital Health Avatar
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    Chapter 7 ForSav: A Mobile Application for Matchmaking Profiles in a Dynamic-Ride Sharing System
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    Chapter 8 Mapping Persona Interaction with Scenarios
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    Chapter 9 Modular Design and Technology for Diversity and a More Sustainable Fashion. The RTFKT X Nike and CLO Case Studies
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    Chapter 10 Turning an Existing Design System into a Service for the BtoB Market (Case Study)—How?
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    Chapter 11 Antecedents of Engagement on Social Media: Fatigue and Anxiety
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    Chapter 12 A Defense of Friction—Or Why Ubiquitous Computing Should not Recede to the Background
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    Chapter 13 Designing Interfaces for Legal Artifacts. Using Storytelling to Enhance Digital Legal Experiences
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    Chapter 14 Towards Designing Intuitive Mobile UIs Considering Tapping Behaviour of Elderly Users
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    Chapter 15 Evaluating Usability of Mobile Financial Applications Used in Bangladesh
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    Chapter 16 Interface Design of a Mobile Application Oriented to Packaging Sustainability
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    Chapter 17 Video Transmission Speed and Impact on Information Retention: A Pilot Study
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    Chapter 18 Service Design Applied to a Health Record System
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    Chapter 19 Investigation of the Creative Process Based on a Practical Exercise of Creation of Characters from Role Playing Game Dungeons and Dragons - Insights and Discoveries
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    Chapter 20 Cork Toys: Tradition and Innovation
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    Chapter 21 Does Signal APP’s Design Protect Users’ Informational Privacy? A Critical Assessment
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    Chapter 22 Sketching Role in Nowadays Design Education
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    Chapter 23 Digital Medical Design: How New Technologies and Approaches Can Empower Healthcare for Society
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    Chapter 24 Designing a Speculative Design Toolkit for Community Biodiversity Activism
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    Chapter 25 Methodological Approach to the Creation of Oporto’s Poetic Archive
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    Chapter 26 Promoting Citizen Engagement in Sustainable Planning Through Installation Design and Digital Gamification
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    Chapter 27 The Enredo Game-Installation: A Proposal to Counter Hate Speech Online
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    Chapter 28 Portuguese Born-on-the-Net Brand’s Strategy on Instagram
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    Chapter 29 Development of a Pill Dispenser: System Requirements and Product Architecture
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    Chapter 30 EU4ALL: For a Strategic Communication on the Democratic Values Highlighted by the European Parliament to Groups Vulnerable to Information
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    Chapter 31 Digital Animation and Augment Reality as a Way of Added Value to Artistic Exhibition
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    Chapter 32 Entutela . A Digital Tool to Facilitate the Drafting and Creation of Tutelas in Colombia
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    Chapter 33 Artefacts of Culture; Vesak Postage Stamps of Sri Lanka
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    Chapter 34 Designing Physical and Virtual Walkshop Methods for Speculative Internet of Things Research
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    Chapter 35 A Look into Fashion Shows During and After the Covid-19 Pandemic: Are Digital Fashion Shows Here to Stay?
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    Chapter 36 Different Perceptions of Nature
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    Chapter 37 DID. Value: An Overview of Professional Development and Its Challenges for Students with Disabilities
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    Chapter 38 Embroidering Behaviour. The Power of Storytelling in Patient Activation
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    Chapter 39 The Smartification of Low-Density Territories: The Case of CIM Viseu Dão Lafões
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    Chapter 40 Design Activism and Social Innovations for the Planet
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    Chapter 41 Learning from Nature, Design Tools to Understand Natural Environments
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    Chapter 42 Cyberjournalism: The Influence of Design on Public Participation
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    Chapter 43 Critical Digital: Digital Integration in the Museum
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    Chapter 44 Can Visual Artists Regulate Designs to Manipulate Viewers’ Gaze Patterns? an Exploration with Eye-Tracker
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    Chapter 45 Design Culture Ladder: Creation of a Diagnosis Tool to Evolve Industry
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    Chapter 46 Corporate Disinformation: Concept and Typology of Forms of Corporate Disinformation
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    Chapter 47 Video Ad Informativeness and Narrative Structure and Transportation as Antecedents of Brand Choice: A Portuguese Brand Case Study
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    Chapter 48 Viral Marketing: How Squid Game Became the Most Watched Show on Netflix
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    Chapter 49 Responsive Vox: Extending the Vox-ATypI Typographic Classification System into a Four-Tier Cartesian Model for an Interactive Educational Application
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    Chapter 50 Typographic Strategies in Urban Space: Three Artists in the Field of Contemporary Art Using Typography as Their Own Proper Raw Material
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    Chapter 51 Understanding Korean Aesthetics in the Package Design of the History of Whoo by Culture Code Brand Design (CCBD) Methodology
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    Chapter 52 Analyzing the Layout Design of the HuangHai’s Movie Posters Context to the Visual Elements of the Culture Code Brand Design (CCBD) Methodology
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    Chapter 53 A Descriptive-Comparative Study of Communication and Brand Positioning
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    Chapter 54 Context and Operational Concepts of Running Titles in Books for Extended Reading
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    Chapter 55 The “Smart” Paradigm in the Field of Communication and Identity Design in MSME'S
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    Chapter 56 Cooperative Methods as a Trigger for Active Learning in Graphic Design Course
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    Chapter 57 Visual Identity of Non-profit Organizations: Escola Oficina, a Case Study Plan
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    Chapter 58 Design of a Brand for the Production of Macroeconomics of Undeveloped Countries
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    Chapter 59 Design for Certification – The Case of Vegan and Vegetarian Products
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    Chapter 60 Recorded: A Visual and Physical Revivalist Ode to Vinyl Culture
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    Chapter 61 Sustainable Footwear: Study of Brand Logo Influence and User Acceptance
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    Chapter 62 Relevance of Typographic Factors in the Identification of Allergens in Food Labels
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    Chapter 63 The Role of Data Visualization in Science Communication
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    Chapter 64 Asymmetric Gameplay: Types and Perspectives
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    Chapter 65 Diegetic Credits in Film and Series Title Sequences
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    Chapter 66 Digital Wor(l)ds: Using Dynamic Typography as a Mean of Artistic Expression in Digital and Audiovisual Settings
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    Chapter 67 Reading Motivation Factors Through Interactive Narratives and Augmented Reality
Overall attention for this book and its chapters
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Title
Advances in Design and Digital Communication III
Published by
Springer Nature Switzerland, October 2022
DOI 10.1007/978-3-031-20364-0
ISBNs
978-3-03-120363-3, 978-3-03-120364-0
Editors

Martins, Nuno, Brandão, Daniel

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