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HCI International 2022 Posters

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Cover of 'HCI International 2022 Posters'

Table of Contents

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    Book Overview
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    Chapter 1 What Personal Health Records are People with Long-Term Conditions Using?
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    Chapter 2 A Study of Improvement in the User Experience of UNLV’s Campus Safety Mobile Application
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    Chapter 3 Ideas for Spotify Customization: Enhancing the User’s Experience
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    Chapter 4 The UX Defined UX Designer Is No More
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    Chapter 5 The Impact of Tutorial Design on the Novice Gaming Experience
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    Chapter 6 The Impact of COVID-19 Pandemic in a Medical ICU: Nurses’ Travel Distance
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    Chapter 7 Research on Multi-sensory Interaction Design of Smart-Screen Based on Kansei Engineering
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    Chapter 8 Exploring Generic and Immersive Frameworks for Human-Computer Interactions
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    Chapter 9 Design of Gaze-Based Alarm Acknowledgement by Parameter Characteristics
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    Chapter 10 Scanning for Complex Industry Use-Case
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    Chapter 11 Evaluation of Videoconferencing Support System Using Dynamically Controlled Blur
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    Chapter 12 Animated and Unmoderated: A Usability Evaluation Case Study of A/B Designs with SAS Analytics Customers
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    Chapter 13 Video Consumption on Smartphones: Does a Vertical Video Format Affect the Immersive Experience?
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    Chapter 14 Web Brutalism: Assessing Usability of an Ugly Web
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    Chapter 15 Virtual Usability Testing (VIRTUSE) - Development of a Methodical Approach for Usability Testing in VR
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    Chapter 16 Design of Parenting Control Application for Kids’ Playing Mobile Games Based on User-Centered Design
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    Chapter 17 Relaunch of an Industrial Laser Control Software – Influence of Perceived Competence on Usability and Acceptance
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    Chapter 18 Human Computer Interaction - Gender in User Experience
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    Chapter 19 Effectiveness of a Disaster Prevention Mapping System Using Road Networks and Hazardous Elements
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    Chapter 20 Exploring Embodied Schemas-Based Interaction: Designing with Doors
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    Chapter 21 Proposal of Framing to Compare Living Values for Co-creation a Method of Sharing Ideas for New Products in Housing Companies
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    Chapter 22 Empirical Study on Development of User Experience Questionnaire for Sanitation Robots
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    Chapter 23 Research on Camera CMF Design Based on Kansei Engineering
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    Chapter 24 Looking at the Same Moon: Long Distance Interactive Design to Support Nostalgic Missing Feelings
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    Chapter 25 Investigating the Effects of Screen Size and Orientation on the Usability of Touch Gestures-Based User Interfaces
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    Chapter 26 Controlling an Application via a Hybrid Interface
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    Chapter 27 Aesthetic Evaluation System Based on Geometric Theorems
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    Chapter 28 MixedView: A Focus-and-Context View Mixing Omnidirectional and Detailed 2D Images
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    Chapter 29 How Should We Suggest Colors to Creators in the Metaverse?
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    Chapter 30 A Study on Improving the Doctoral Education Quality Assurance System Implementation with Visualization Design
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    Chapter 31 The Impact of Visual Aesthetics of Different Types of APP Icons on User Cognition
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    Chapter 32 shinyJackpot: Visualizing Lottery Gambling in a Large Canadian City
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    Chapter 33 Information Display Redesign for the Drug-Refill Task of Automated Dispensing Cabinets
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    Chapter 34 Maps Apps, Street Level Imagery Live as Traffic Information: The Possible Role of Creative Online Communities
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    Chapter 35 GNSS Trajectory Storytelling Using Mobile Environments
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    Chapter 36 Electronic Prompt System for NCCN Clinical Practice Guidelines on Acute Myeloid Leukemia
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    Chapter 37 Towards a Reference Process Model for Craft Organizations
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    Chapter 38 Investigating the FAIRness of Science and Technology Open Data: A Focus in the Scandinavian Countries
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    Chapter 39 Doc Management: Proposal for a Doctoral Management System
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    Chapter 40 Advancing the Advanced Search: Improving the Web of Science User Experience with a Spreadsheet Search Query Tool
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    Chapter 41 Efficient Crowdsourcing for Semantic Segmentation Considering Human Cognitive Characteristics
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    Chapter 42 A Quality of Experience Illustrator User Interface for Cloud Provider Recommendations
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    Chapter 43 Virtual Management Model to Improve the Mentoring Process for Teachers. School Case of Peru
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    Chapter 44 A Web-Based Tool to Identify Interventions to Reduce Transmission of Antimicrobial Resistance
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    Chapter 45 Data Analytical Model Using Machine Learning for Profiling of the Polluting Sources
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    Chapter 46 Model “Paqta”: Based on Artificial Intelligence to Manage Disaster Risk in Urban Areas in the Face of Climate Change
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    Chapter 47 A Method to Select Comic Frames for Supporting Mimetic Onomatopoeia Study
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    Chapter 48 Shoot Share: A Cloud Data Sharing System Using a Mediation Device
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    Chapter 49 Participation of Users in the Development of the Information Architecture of a Telecare Application for Smartphones Based on the Card Sorting Method
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    Chapter 50 Systematic Literature Review: Corpus Linguistics in Indonesia
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    Chapter 51 VIRNet for Image Retrieval: One for All Top Based on Feature Fusion Technique
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    Chapter 52 Measuring the Influence of Characteristics on Decision-Making Scenarios: A Prototype
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    Chapter 53 An Exploratory Qualitative Investigation: Multi-modal AI Technology Concepts for Non-verbal Feedback During Remote Work Meetings
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    Chapter 54 Human-AI Interaction Paradigm for Evaluating Explainable Artificial Intelligence
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    Chapter 55 Role of Privacy Management and Human-Centered Artificial Intelligence in Driving Customer Engagement with Smart Speakers
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    Chapter 56 Chatbot-Enhanced Requirements Resolution for Automated Service Compositions
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    Chapter 57 Exploring Cultural Differences of Public Perception of Artificial Intelligence via Big Data Approach
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    Chapter 58 P-Sphere Hull: An Explicit Domain Model for Trusted AI
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    Chapter 59 A User Interface with Taxonomy Features for Content Curators of Chatbots
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    Chapter 60 Introducing ML in Design Education. Preliminary Experiments
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    Chapter 61 Can an Advanced AI Provide the Same Level of Enjoyment as Playing with Human Beings?
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    Chapter 62 Human and Machine Symbiosis - An Experiment of Human and Robot Co-creation of Calligraphy-Style Drawing
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    Chapter 63 Concept for Supporting Occupational Safety Risk Analysis with a Machine Learning Tool
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    Chapter 64 A Wearable Device for Non-communicative Children Preliminary Investigation
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    Chapter 65 Sensoidvania: Increasing Awareness Towards Visual Disability Through Metroidvania Experience
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    Chapter 66 Ihr Therapaut: A Smartphone Based User Interface for People with Sensorimotor Injuries
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    Chapter 67 Drive a Vehicle by Head Movements: An Advanced Driver Assistance System Using Facial Landmarks and Pose
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    Chapter 68 Designing for Privacy and Technology Adoption by Older Adults
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    Chapter 69 Ageing and Technology – Systematic Review of the Merger of Ageing & Technology in the New Normal Era
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    Chapter 70 Effect on Positive Behavioral Movement Expression Activities of People with Intellectual Developmental Disabilities Using Kinect in VR (Virtual Reality)
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    Chapter 71 Software Prototype for the Ensemble of Automated Accessibility Evaluation Tools
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    Chapter 72 Vision-Based Cooking Assistance System for Visually Impaired People
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    Chapter 73 Perceptibility of Tactile Letters and Tactile Pictograms to Support the Movement of Visually Impaired People
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    Chapter 74 How Visually Impaired People Use Information Media and E-Commerce in Japan
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    Chapter 75 How See the Colorful Scenery?: The Color-Centered Descriptive Text Generation for the Visually Impaired in Japan
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    Chapter 76 Behavioral Survey of Volunteers in Barrier-Free Photography Work
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    Chapter 77 Input Accessibility: Effect of Input Device on Interaction Time and Accuracy - An Expanded Analysis of a Large Dataset
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    Chapter 78 Mobile Menu Representation for Elderly
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    Chapter 79 Development and Evaluation of Systems to Enjoy a Wedding Reception for People with Low Vision
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    Chapter 80 How to Make the User Experience Positive and Effective for the Person with a Disability Using Assistive Technology
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    Chapter 81 Improving User Interface Design of Mobile Audio Games Based on Accessibility Recommendations and Play Log Analysis
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    Chapter 82 Development and Evaluation of UniTalker, an Application for Simultaneous Presentation of Subtitles from Multiple Speakers
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    Chapter 83 Caregiver: An Application for the First Step in Alzheimer’s Disease Early Diagnosis
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Title
HCI International 2022 Posters
Published by
Springer International Publishing, June 2022
DOI 10.1007/978-3-031-06417-3
ISBNs
978-3-03-106416-6, 978-3-03-106417-3
Editors

Stephanidis, Constantine, Antona, Margherita, Ntoa, Stavroula

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